private void OnDestroy(GameObject rGo) { UtilTool.SafeDestroy(rGo); }
public void Destroy() { this.mPrefabGo = null; this.mObjectPool.Destroy(); UtilTool.SafeDestroy(this.mRootGo); }
public void Refresh() { UtilTool.SafeExecute(this.mChangedHandler); }