예제 #1
0
 private void OnDestroy(GameObject rGo)
 {
     UtilTool.SafeDestroy(rGo);
 }
예제 #2
0
 public void Destroy()
 {
     this.mPrefabGo = null;
     this.mObjectPool.Destroy();
     UtilTool.SafeDestroy(this.mRootGo);
 }
예제 #3
0
 public void Refresh()
 {
     UtilTool.SafeExecute(this.mChangedHandler);
 }