public override double calc_position(ref move m, double move_time) { Vector3d c = m.get_coord(move_time); return(c.X - c.Y); }
public override double calc_position(ref move m, double move_time) { Vector3d c = m.get_coord(move_time); return(Math.Sqrt(c.X * c.X + c.Y * c.Y)); }