public void ColorBy(string fieldname, VtkColorType type) { colorFieldName = fieldname; colorDataType = type; if (colorFieldName != "") { triangleFilter.Update(); Kitware.VTK.vtkPolyData pd = triangleFilter.GetOutput(); if (colorDataType == VtkColorType.POINT_DATA) { colorArray = pd.GetPointData().GetScalars(colorFieldName); } else if (colorDataType == VtkColorType.CELL_DATA) { colorArray = pd.GetCellData().GetScalars(colorFieldName); } go.GetComponent <Renderer>().materials = new Material[2] { new Material(Shader.Find("UFZ/Vertex Color Front")), new Material(Shader.Find("UFZ/Vertex Color Back")) }; } else { colorArray = null; mat = new Material(Shader.Find("Diffuse")); mat.color = Color.magenta; go.GetComponent <Renderer>().material = mat; Debug.Log("Color array " + fieldname + " not found!"); } }