private int ReadVariableHeader() { // Variable header could potentially be read by more than one thread but we're OK with that. // Just trying to guard against multiple threads reading in the variables at the same time. lock (_msg.SyncLock) { int pos; _msg.ReadRemainingLength(out pos); _messageId = Frame.DecodeInt16(_msg.MsgBuffer, ref pos); _msg.VariableHeaderRead = true; return(pos); } }
private int ReadVariableHeader() { // Variable header could potentially be read by more than one thread but we're OK with that. // Just trying to guard against multiple threads reading in the variables at the same time. lock (_msg.SyncLock) { int pos; _msg.ReadRemainingLength(out pos); _protocolName = Frame.DecodeString(_msg.MsgBuffer, ref pos); _protocolVersion = _msg.MsgBuffer[pos++]; _connectFlags = _msg.MsgBuffer[pos++]; _keepAliveTime = Frame.DecodeInt16(_msg.MsgBuffer, ref pos); _msg.VariableHeaderRead = true; return(pos); } }
private int ReadVariableHeader() { // Variable header could potentially be read by more than one thread but we're OK with that. // Just trying to guard against multiple threads reading in the variables at the same time. lock (_msg.SyncLock) { int pos; _msg.ReadRemainingLength(out pos); _topicName = Frame.DecodeString(_msg.MsgBuffer, ref pos); if (QualityOfService == QualityOfService.AtLeastOnce || QualityOfService == QualityOfService.ExactlyOnce) { _messageId = Frame.DecodeInt16(_msg.MsgBuffer, ref pos); } _msg.VariableHeaderRead = true; _payloadIndex = pos; return(pos); } }
private int ReadVariableHeader() { // Variable header could potentially be read by more than one thread but we're OK with that. // Just trying to guard against multiple threads reading in the variables at the same time. lock (_msg.SyncLock) { int pos; _msg.ReadRemainingLength(out pos); byte b1 = _msg.MsgBuffer[pos++]; // Skip past reserved header byte byte b2 = _msg.MsgBuffer[pos++]; if (b2 < (byte)ConnectReturnCode.Unknown) { _connectReturnCode = (ConnectReturnCode)b2; } else { _connectReturnCode = ConnectReturnCode.Unknown; } _msg.VariableHeaderRead = true; return(pos); } }