예제 #1
0
 /// <summary>
 /// Constructors
 /// </summary>
 /// <param name="state"></param>
 public EnemyJumpingState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #2
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public LittleHitState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #3
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public AttackState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #4
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public PatrolState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #5
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public PursueState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #6
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public EnemyIdleState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #7
0
 /// <summary>
 ///Constructor 
 /// </summary>
 /// <param name="p_Object"></param>
 public StateMachine(Enemy p_Enemy, EnemyState enemyState)
 {
     enemy = p_Enemy;
     enemy.State = enemyState;
 }
예제 #8
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public KnockedDownState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #9
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public EnemyDyingState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #10
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public TeleportState(EnemyState state)
     : this(state.Enemy)
 {
 }
예제 #11
0
파일: FlyState.cs 프로젝트: dsawyer/Kismet
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="state"></param>
 public FlyState(EnemyState state)
     : this(state.Enemy)
 {
 }