/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.Services.AddService(typeof(SpriteBatch), spriteBatch); // Add the screen manager component used to control the // flow of screens throughout the game. _screenManager = new ScreenManager.ScreenManager(this); _kinect = new Controllers.SoarKinect(this); this.Components.Add(_screenManager); this.Components.Add(_kinect); base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.Services.AddService(typeof(SpriteBatch), spriteBatch); // Add the screen manager component used to control the // flow of screens throughout the game. _screenManager = new ScreenManager.ScreenManager(this); _kinect = new Controllers.SoarKinect(this); this.Components.Add(_screenManager); //this.Components.Add(_kinect); base.Initialize(); }