/// <summary>
        /// This event fires when a *tracked* Body frame is available
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        void Viewer_BodyTracked(object sender, BodyTrackedEventArgs e)
        {
            // Get the Z position of the hand and spine
            var hand = e.Body.Joints[JointType.HandRight].Position.Z + 1.0f;   // Add 1 to avoid the negative number problem
            var spine = e.Body.Joints[JointType.SpineMid].Position.Z + 1.0f;

            // if the hand is at least .3 meters in front of the spine...
            if (Math.Abs(hand - spine) > .3)
                // turn the background red
                Background = Brushes.Red;
            else
                Background = Brushes.White;
        }
 /// <summary>
 /// Local method for firing the BodyTracked event
 /// </summary>
 /// <param name="e"></param>
 protected virtual void OnBodyTracked(BodyTrackedEventArgs e)
 {
     if (BodyTracked != null)
         BodyTracked(this, e);
 }