private void Instance_OnNewPlayer(object sender, PlayerDetectedEventArgs e) { if (!this.players.Any(p => p == e.PlayerId)) { this.players.Add(e.PlayerId); } Console.WriteLine("3333333333"); UpdatePlayerList(); }
private void Instance_OnPlayerLost(object sender, PlayerDetectedEventArgs e) { if (this.players.Any(p => p == e.PlayerId)) { this.players.Remove(e.PlayerId); } UpdatePlayerList(); }
private void Instance_OnPlayerDetected(object sender, PlayerDetectedEventArgs e) { this.currentPlayer = e.PlayerId; this.UpdatePlayerList(); }