/// <summary> /// コンストラクタ /// </summary> public Ball(MainWindow mainWindow) { this.mainWindow = mainWindow; this.barArray = mainWindow.barArray; this.sound = mainWindow.sound; this.ballBitmapImage = new BitmapImage(); this.ballBitmapImage.BeginInit(); this.ballBitmapImage.UriSource = new Uri("Resources/Image/Ball.bmp", UriKind.Relative); this.ballBitmapImage.EndInit(); this.ballBitmapImageBuffer = new byte[this.ballBitmapImage.PixelWidth * this.ballBitmapImage.PixelHeight * 4]; this.ballBitmapImage.CopyPixels(this.ballBitmapImageBuffer, this.ballBitmapImage.PixelWidth * 4, 0); this.width = this.ballBitmapImage.PixelWidth; this.height = this.ballBitmapImage.PixelHeight; this.x = this.barArray[0].x + Bar.width / 2 - this.width / 2; this.y = this.barArray[0].y - this.height - 5; this.random = new Random(); this.dx = this.random.Next(-4, 4); // 横方向の移動速度は-4以上4未満 this.dy = this.random.Next(-5, -3); // 縦方向の移動速度は-5以上-3未満 if (this.dx == 0) this.dx = 3; }
/// <summary> /// コンストラクタ /// </summary> public Bar(MainWindow mainWindow, int barType) { this.mainWindow = mainWindow; this.barType = barType; this.isActive = false; this.ResetPosition(); }