public MainWindow() { InitializeComponent(); KinectRuntime = new Runtime(); ColorStreamManager = new ColorStreamManager(); InitializeKinect(); Menus = new Dictionary<string, ListBox>(); Breadcrumb = new Stack<ListBox>(); InitializeMenu(); }
/// <summary> /// Constructor. /// </summary> public MainWindowViewModel() { this.Preferences = new Preferences(); this.Proxies = new Proxies(this.Preferences); this.LoadData(); // Create Nao teacher. this.NaoTeacher = new NaoTeacher(this.Preferences, this.Proxies, this.Scenario); // Color stream. this.ColorStreamManager = new ColorStreamManager(); this.ColorStreamManager.PropertyChanged += this.ColorStreamManagerPropertyChanged; this.Proxies.KinectSensor.ColorFrameReady += this.KinectSensorColorFrameReady; // Skeleton stream. this.Proxies.KinectSensor.SkeletonFrameReady += this.KinectSensorSkeletonFrameReady; this.Proxies.KinectSensor.SkeletonFrameReady += this.NaoTeacher.KinectSensorSkeletonFrameReady; //this.Scenario.Add(new LeftHandPunchScene("C:\\Users\\bootsman\\Desktop\\data.v1.kinect", new Score(20, 5))); //this.Scenario.Add(new GedanBaraiScene("C:\\Users\\bootsman\\Desktop\\data.v2.kinect", new Score(30, 10))); //this.Scenario.Add(new RightHandPunchScene("C:\\Users\\bootsman\\Desktop\\data.v3.kinect", new Score(20, 5))); }
public void LoadColorManager(Image colorDisplay) { colorManager = new ColorStreamManager(); colorDisplay.DataContext = colorManager; }
public void Dispose() { if (skeletonDisplayManager != null) { skeletonDisplayManager = null; } if (colorManager != null) { colorManager = null; } if (depthManager != null) { depthManager = null; } if (speechRecognizer != null) { speechRecognizer.SpeechRecognized -= Speech_Recognized; speechRecognizer.Dispose(); speechRecognizer = null; } if (gestureRecognizer != null) { gestureRecognizer.GestureRecognzied -= Gesture_Recognzied; gestureRecognizer.Dispose(); gestureRecognizer = null; } if (kinectSensor != null) { kinectSensor.ColorFrameReady -= kinectRuntime_ColorFrameReady; kinectSensor.SkeletonFrameReady -= kinectRuntime_SkeletonFrameReady; kinectSensor.ColorFrameReady -= kinectRuntime_ColorFrameReady; kinectSensor.Stop(); kinectSensor = null; } }
/// <summary> /// Initialize the manager for use. /// </summary> public void Initialize() { if (kinect != null) return; kinect = Runtime.Kinects.Where(k => k.Status == KinectStatus.Connected).FirstOrDefault(); if (kinect == null) return; this.kinect.Initialize(RuntimeOptions.UseSkeletalTracking | RuntimeOptions.UseColor); this.kinect.VideoStream.Open(ImageStreamType.Video, 2, ImageResolution.Resolution640x480, ImageType.Color); this.skeletonDisplayManager = new SkeletonDisplayManager(kinect.SkeletonEngine, skeletonCanvas); this.IsSkeletonVisible = true; this.displayStreamManager = new ColorStreamManager(); kinect.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(kinect_SkeletonFrameReady); kinect.VideoFrameReady += new EventHandler<ImageFrameReadyEventArgs>(kinect_VideoFrameReady); var handler = KinectConnected; if (handler != null) handler(kinect); }