public void AttachChild(ResourceGameObject child, Vector3 position) { if (child != null && !child.IsDestroyed) { AttachChild(child.transform, position); } }
public void DetachChild(ResourceGameObject child) { if (child != null && !child.IsDestroyed) { DetachChild(child.transform); } }
public void AttachChild(ResourceGameObject child) { if (child != null && !child.IsDestroyed) { AttachChild(child.transform, Vector3.zero); } }