public static Matrix GetSpawnTransform(App app, Kerberos.Sots.GameStates.StarSystem starSystem) { float num1 = 0.0f; float num2 = 5000f; Vector3 vector3 = Vector3.Zero; Vector3 forward = -Vector3.UnitZ; List <StellarBody> stellarBodyList = new List <StellarBody>(); foreach (StellarBody stellarBody in starSystem.GetPlanetsInSystem()) { List <Ship> stationsAroundPlanet = starSystem.GetStationsAroundPlanet(stellarBody.Parameters.OrbitalID); stellarBodyList.Add(stellarBody); foreach (Ship ship in stationsAroundPlanet) { float lengthSquared = ship.Position.LengthSquared; if ((double)lengthSquared > (double)num1) { num1 = lengthSquared; vector3 = ship.Position; num2 = ship.ShipSphere.radius; forward = stellarBody.Parameters.Position - ship.Position; } } } if ((double)num1 <= 0.0) { foreach (StellarBody stellarBody in stellarBodyList) { if (stellarBody.Population > 0.0) { float lengthSquared = stellarBody.Parameters.Position.LengthSquared; if ((double)lengthSquared > (double)num1) { num1 = lengthSquared; vector3 = stellarBody.Parameters.Position; num2 = stellarBody.Parameters.Radius; int orbitalId = stellarBody.Parameters.OrbitalID; forward = -vector3; } } } } double num3 = (double)forward.Normalize(); return(Matrix.CreateWorld(vector3 - forward * (num2 + 20000f), forward, Vector3.UnitY)); }
public static Matrix GetSpawnTransform( App app, int fleetID, Kerberos.Sots.GameStates.StarSystem starSystem, OrbitalObjectInfo[] orbitalObjects) { DesignInfo designInfo = app.GameDatabase.GetDesignInfo(app.Game.ScriptModules.SystemKiller.SystemKillerDesignId); float val2 = 50000f; if (designInfo != null) { val2 = ((IEnumerable <DesignSectionInfo>)designInfo.DesignSections).Sum <DesignSectionInfo>((Func <DesignSectionInfo, float>)(x => x.ShipSectionAsset.Maneuvering.LinearSpeed)) * 120f; } float num1 = 0.0f; float num2 = 5000f; Vector3 vector3_1 = Vector3.Zero; Vector3 vector3_2 = -Vector3.UnitZ; int num3 = 0; foreach (OrbitalObjectInfo orbitalObject in orbitalObjects) { PlanetInfo planetInfo = app.GameDatabase.GetPlanetInfo(orbitalObject.ID); if (planetInfo != null) { Matrix orbitalTransform = app.GameDatabase.GetOrbitalTransform(orbitalObject.ID); float lengthSquared = orbitalTransform.Position.LengthSquared; if ((double)lengthSquared > (double)num1) { num1 = lengthSquared; vector3_1 = orbitalTransform.Position; vector3_2 = -orbitalTransform.Position; num2 = StarSystemVars.Instance.SizeToRadius(planetInfo.Size) + val2; num3 = orbitalObject.ID; } } } if (num3 == 0) { MoveOrderInfo orderInfoByFleetId = app.GameDatabase.GetMoveOrderInfoByFleetID(fleetID); if (orderInfoByFleetId != null) { Vector3 forward = orderInfoByFleetId.ToCoords - orderInfoByFleetId.FromCoords; forward.Y = 0.0f; if ((double)forward.Normalize() < 1.40129846432482E-45) { forward = -Vector3.UnitZ; } float num4 = 0.0f; if (starSystem != null) { num4 = Math.Min((float)(((double)starSystem.GetBaseOffset() + (double)Kerberos.Sots.GameStates.StarSystem.CombatZoneMapRadii[Math.Max(starSystem.GetFurthestRing() - 1, 1)]) * 5700.0), val2); } return(Matrix.CreateWorld(forward * -num4, forward, Vector3.UnitY)); } float num5 = starSystem != null?starSystem.GetStarRadius() : 5000f; Vector3 position = Vector3.UnitZ * (float)-((double)num5 + (double)val2); return(Matrix.CreateWorld(position, Vector3.Normalize(-position), Vector3.UnitY)); } double num6 = (double)vector3_2.Normalize(); IEnumerable <OrbitalObjectInfo> moons = app.GameDatabase.GetMoons(num3); if (moons.Count <OrbitalObjectInfo>() > 0) { float num4 = 5000f; Vector3 vector3_3 = Vector3.Zero; Vector3 forward = -Vector3.UnitZ; int num5 = 0; float num7 = 0.0f; foreach (OrbitalObjectInfo orbitalObjectInfo in moons) { PlanetInfo planetInfo = app.GameDatabase.GetPlanetInfo(orbitalObjectInfo.ID); if (planetInfo != null) { Matrix orbitalTransform = app.GameDatabase.GetOrbitalTransform(orbitalObjectInfo.ID); float lengthSquared = orbitalTransform.Position.LengthSquared; if ((double)lengthSquared > (double)num7) { num7 = lengthSquared; vector3_3 = orbitalTransform.Position; forward = -orbitalTransform.Position; num4 = StarSystemVars.Instance.SizeToRadius(planetInfo.Size) + val2; num5 = orbitalObjectInfo.ID; } } } if (num5 != 0) { Vector3 vector3_4 = Vector3.Normalize(vector3_3 - vector3_1); if ((double)Vector3.Dot(vector3_4, vector3_2) > 0.0) { double num8 = (double)forward.Normalize(); return(Matrix.CreateWorld(vector3_3 - forward * (num4 + val2), forward, Vector3.UnitY)); } Vector3 v0 = Vector3.Cross(vector3_2, Vector3.UnitY); float num9 = (double)Vector3.Dot(v0, vector3_4) > 0.0 ? 1f : -1f; return(Matrix.CreateWorld(vector3_3 + v0 * ((num4 + val2) * num9), forward, Vector3.UnitY)); } } Vector3 position1 = vector3_1 - vector3_2 * num2; if (starSystem != null) { Vector3 forward = -Vector3.UnitZ; float num4 = -1f; foreach (Ship ship in starSystem.GetStationsAroundPlanet(num3)) { Vector3 v0 = vector3_1 - ship.Maneuvering.Position; double num5 = (double)v0.Normalize(); float num7 = Vector3.Dot(v0, vector3_2); if ((double)num7 > 0.75 && (double)num7 > (double)num4) { num4 = num7; forward = v0; } } if ((double)num4 > 0.0) { Matrix world = Matrix.CreateWorld(Vector3.Zero, forward, Vector3.UnitY); Vector3 vector3_3 = vector3_1 + world.Right * num2; Vector3 vector3_4 = vector3_1 - world.Right * num2; vector3_2 = (double)(position1 - vector3_3).LengthSquared >= (double)(position1 - vector3_4).LengthSquared ? (forward - world.Right) * 0.5f : (forward + world.Right) * 0.5f; double num5 = (double)vector3_2.Normalize(); position1 = vector3_1 - vector3_2 * num2; } } return(Matrix.CreateWorld(position1, vector3_2, Vector3.UnitY)); }