public static void SyncTitleBar(App game, string panelId, BudgetPiechart piechart) { PlayerInfo playerInfo = game.GameDatabase.GetPlayerInfo(game.LocalPlayer.ID); Vector3 primaryColor = playerInfo.PrimaryColor; string withoutExtension1 = Path.GetFileNameWithoutExtension(playerInfo.BadgeAssetPath); string withoutExtension2 = Path.GetFileNameWithoutExtension(playerInfo.AvatarAssetPath); game.UI.SetPropertyString(panelId, "avatar", withoutExtension2); game.UI.SetPropertyString(panelId, "badge", withoutExtension1); game.UI.SetPropertyString(panelId, "name", playerInfo.Name.ToUpper()); game.UI.SetPropertyColorNormalized(panelId, "empire_color", primaryColor); string propertyValue = string.Format("{0} {1}", (object)App.Localize("@UI_GENERAL_TURN"), (object)game.GameDatabase.GetTurnCount()); game.UI.SetPropertyString("turn_count", "text", propertyValue); long savings = (long)playerInfo.Savings; long psionicPotential = (long)playerInfo.PsionicPotential; game.UI.SetPropertyString("gameEmpireSavings", "text", savings.ToString("N0")); game.UI.SetVisible("pnlPsiLevel", game.GameDatabase.PlayerHasTech(game.LocalPlayer.ID, "PSI_Clairvoyance") | game.GameDatabase.PlayerHasTech(game.LocalPlayer.ID, "PSI_Empathy") | game.GameDatabase.PlayerHasTech(game.LocalPlayer.ID, "PSI_Telekinesis") && game.LocalPlayer.Faction.Name != "loa"); game.UI.SetPropertyString("lblPsiValue", "text", psionicPotential.ToString("N0")); EmpireHistoryData historyForPlayer = game.GameDatabase.GetLastEmpireHistoryForPlayer(game.LocalPlayer.ID); Vector3 vector3_1 = new Vector3((float)byte.MaxValue, (float)byte.MaxValue, (float)byte.MaxValue); Vector3 vector3_2 = new Vector3(0.0f, (float)byte.MaxValue, 0.0f); Vector3 vector3_3 = new Vector3((float)byte.MaxValue, 0.0f, 0.0f); if (historyForPlayer != null) { if (psionicPotential > (long)historyForPlayer.psi_potential) { game.UI.SetPropertyColor("lblPsiValue", "color", vector3_2); } else if (psionicPotential < (long)historyForPlayer.psi_potential) { game.UI.SetPropertyColor("lblPsiValue", "color", vector3_3); } else { game.UI.SetPropertyColor("lblPsiValue", "color", vector3_1); } } EmpireBarUI.SyncResearchSlider(game, "gameEmpireResearchSlider", playerInfo, piechart); }
public static void SyncResearchSlider(App game, string sliderId, BudgetPiechart piechart) { PlayerInfo playerInfo = game.GameDatabase.GetPlayerInfo(game.LocalPlayer.ID); EmpireBarUI.SyncResearchSlider(game, sliderId, playerInfo, piechart); }