예제 #1
0
        public static EnemyGroupData GetEnemyGroupData(
            CombatAI ai,
            EnemyGroup eg,
            List <StellarBody> planets)
        {
            EnemyGroupData enemyGroupData = new EnemyGroupData();

            enemyGroupData.DistanceFromColony         = 0.0f;
            enemyGroupData.NumAggressive              = 0;
            enemyGroupData.NumCivilian                = 0;
            enemyGroupData.NumPassive                 = 0;
            enemyGroupData.NumUnarmed                 = 0;
            enemyGroupData.IsAttackingPlanetOrStation = false;
            enemyGroupData.IsEncounter                = false;
            enemyGroupData.IsFreighter                = false;
            enemyGroupData.IsStation = false;
            foreach (Ship ship in eg.m_Ships)
            {
                if (ship.ShipRole == ShipRole.FREIGHTER)
                {
                    enemyGroupData.IsFreighter = true;
                }
                if (TaskGroup.IsValidTaskGroupShip(ship))
                {
                    switch (TaskGroup.GetTaskTypeFromShip(ship))
                    {
                    case TaskGroupType.Aggressive:
                    case TaskGroupType.Police:
                    case TaskGroupType.BoardingGroup:
                    case TaskGroupType.FollowGroup:
                    case TaskGroupType.PlanetAssault:
                        ++enemyGroupData.NumAggressive;
                        break;

                    case TaskGroupType.Passive:
                        ++enemyGroupData.NumPassive;
                        break;

                    case TaskGroupType.Civilian:
                        ++enemyGroupData.NumCivilian;
                        break;

                    case TaskGroupType.UnArmed:
                        ++enemyGroupData.NumUnarmed;
                        break;
                    }
                }
                else if (ship.ShipClass == ShipClass.Station)
                {
                    enemyGroupData.IsStation = true;
                }
                if (ship.Target != null && !enemyGroupData.IsAttackingPlanetOrStation)
                {
                    if (ship.Target is Ship)
                    {
                        Ship target = ship.Target as Ship;
                        enemyGroupData.IsAttackingPlanetOrStation = target.Player == ai.m_Player && target.ShipClass == ShipClass.Station;
                    }
                    else if (ship.Target is StellarBody && (ship.Target as StellarBody).Parameters.ColonyPlayerID == ai.m_Player.ID)
                    {
                        enemyGroupData.IsAttackingPlanetOrStation = true;
                    }
                }
                enemyGroupData.IsEncounter = enemyGroupData.IsEncounter || ai.IsEncounterPlayer(ship.Player.ID);
                foreach (StellarBody planet in planets)
                {
                    if (planet.Parameters.ColonyPlayerID == ai.m_Player.ID)
                    {
                        float lengthSquared = (planet.Parameters.Position - ship.Position).LengthSquared;
                        if ((double)enemyGroupData.DistanceFromColony == 0.0 || (double)lengthSquared < (double)enemyGroupData.DistanceFromColony)
                        {
                            enemyGroupData.DistanceFromColony = lengthSquared;
                        }
                    }
                }
            }
            if ((double)enemyGroupData.DistanceFromColony > 0.0)
            {
                enemyGroupData.DistanceFromColony = (float)Math.Sqrt((double)enemyGroupData.DistanceFromColony);
            }
            return(enemyGroupData);
        }
예제 #2
0
        public bool IsHigherPriorityThan(EnemyGroup eg, CombatAI ai, bool defendObjAsking = false)
        {
            if (eg == null)
            {
                return(true);
            }
            EnemyGroupData enemyGroupData1 = EnemyGroup.GetEnemyGroupData(ai, this, ai.PlanetsInSystem);
            EnemyGroupData enemyGroupData2 = EnemyGroup.GetEnemyGroupData(ai, eg, ai.PlanetsInSystem);

            if (ai.GetAIType() == OverallAIType.PIRATE)
            {
                if (enemyGroupData1.IsFreighter || enemyGroupData2.IsFreighter)
                {
                    if (enemyGroupData1.IsFreighter && !enemyGroupData2.IsFreighter)
                    {
                        return(true);
                    }
                    if (!enemyGroupData1.IsFreighter && enemyGroupData2.IsFreighter)
                    {
                        return(false);
                    }
                    float val2_1 = float.MaxValue;
                    float val2_2 = float.MaxValue;
                    bool  flag   = false;
                    foreach (TaskGroup taskGroup in ai.GetTaskGroups())
                    {
                        Vector3 baseGroupPosition = taskGroup.GetBaseGroupPosition();
                        Ship    closestShip1      = this.GetClosestShip(baseGroupPosition, 100000f);
                        Ship    closestShip2      = eg.GetClosestShip(baseGroupPosition, 100000f);
                        if (closestShip1 != null && closestShip2 != null)
                        {
                            val2_1 = Math.Min((closestShip1.Position - baseGroupPosition).LengthSquared, val2_1);
                            val2_2 = Math.Min((closestShip2.Position - baseGroupPosition).LengthSquared, val2_2);
                            flag   = true;
                        }
                    }
                    if (flag)
                    {
                        return((double)val2_1 < (double)val2_2);
                    }
                }
                return(CombatAI.AssessGroupStrength(this.m_Ships) > CombatAI.AssessGroupStrength(eg.m_Ships));
            }
            if (enemyGroupData1.IsEncounter || enemyGroupData2.IsEncounter)
            {
                if (enemyGroupData1.IsEncounter && !enemyGroupData2.IsEncounter)
                {
                    return(true);
                }
                if (enemyGroupData1.IsEncounter)
                {
                    return(!enemyGroupData1.IsStation);
                }
                return(false);
            }
            if (ai.OwnsSystem)
            {
                if (enemyGroupData1.IsAttackingPlanetOrStation || enemyGroupData2.IsAttackingPlanetOrStation || defendObjAsking)
                {
                    if (enemyGroupData1.IsAttackingPlanetOrStation && !enemyGroupData2.IsAttackingPlanetOrStation)
                    {
                        return(true);
                    }
                    if (!enemyGroupData1.IsAttackingPlanetOrStation && enemyGroupData2.IsAttackingPlanetOrStation)
                    {
                        return(false);
                    }
                    if ((double)enemyGroupData1.DistanceFromColony > 0.0 && (double)enemyGroupData2.DistanceFromColony > 0.0)
                    {
                        return((double)enemyGroupData1.DistanceFromColony < (double)enemyGroupData2.DistanceFromColony);
                    }
                }
                if (enemyGroupData1.NumAggressive > 0 || enemyGroupData2.NumAggressive > 0)
                {
                    return(enemyGroupData1.NumAggressive > enemyGroupData2.NumAggressive);
                }
                if (enemyGroupData1.NumPassive > 0 || enemyGroupData2.NumPassive > 0)
                {
                    return(enemyGroupData1.NumPassive > enemyGroupData2.NumPassive);
                }
                if (enemyGroupData1.NumCivilian > 0 || enemyGroupData2.NumCivilian > 0)
                {
                    return(enemyGroupData1.NumCivilian > enemyGroupData2.NumCivilian);
                }
                if (enemyGroupData1.NumUnarmed > 0 || enemyGroupData2.NumUnarmed > 0)
                {
                    return(enemyGroupData1.NumUnarmed > enemyGroupData2.NumUnarmed);
                }
            }
            else
            {
                if (enemyGroupData1.IsStation || enemyGroupData2.IsStation)
                {
                    if (enemyGroupData1.IsAttackingPlanetOrStation && !enemyGroupData2.IsAttackingPlanetOrStation)
                    {
                        return(true);
                    }
                    if (!enemyGroupData1.IsAttackingPlanetOrStation && enemyGroupData2.IsAttackingPlanetOrStation)
                    {
                        return(false);
                    }
                    if ((double)enemyGroupData1.DistanceFromColony > 0.0 && (double)enemyGroupData2.DistanceFromColony > 0.0)
                    {
                        return((double)enemyGroupData1.DistanceFromColony < (double)enemyGroupData2.DistanceFromColony);
                    }
                }
                if (enemyGroupData1.NumAggressive > 0 || enemyGroupData2.NumAggressive > 0)
                {
                    return(enemyGroupData1.NumAggressive > enemyGroupData2.NumAggressive);
                }
                if (enemyGroupData1.NumPassive > 0 || enemyGroupData2.NumPassive > 0)
                {
                    return(enemyGroupData1.NumPassive > enemyGroupData2.NumPassive);
                }
                if (enemyGroupData1.NumCivilian > 0 || enemyGroupData2.NumCivilian > 0)
                {
                    return(enemyGroupData1.NumCivilian > enemyGroupData2.NumCivilian);
                }
                if (enemyGroupData1.NumUnarmed > 0 || enemyGroupData2.NumUnarmed > 0)
                {
                    return(enemyGroupData1.NumUnarmed > enemyGroupData2.NumUnarmed);
                }
            }
            return(CombatAI.AssessGroupStrength(this.m_Ships) > CombatAI.AssessGroupStrength(eg.m_Ships));
        }