private void BtnLaunchGameClick(object sender, RoutedEventArgs e) { CommonService.StartGame(); }
private void GameModFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(System.IO.Path.Combine(LoadService.config.GamePath, "Mods"), () => MessageBox.Show("Game folder not configured correctly.")); }
private void BtnSteamFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(LoadService.config.SteamModsPath, () => MessageBox.Show("steam folder not configured correctly.")); }
private void BtnGameFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(LoadService.config.GamePath, () => MessageBox.Show("Game folder not configured correctly.")); }
public void StartFCS(object sender, RoutedEventArgs e) { CommonService.StartFCS(); }
public void GameModFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(System.IO.Path.Combine(LoadService.config.GamePath, "Mods"), () => MessageBox.Show(ConstantMessages.GameFolderNotConfiguredCorrectly)); }
public void BtnGameFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(LoadService.config.GamePath, () => MessageBox.Show(ConstantMessages.GameFolderNotConfiguredCorrectly)); }
public void GameModFolder_Click(object sender, RoutedEventArgs e) { CommonService.OpenFolder(LoadService.config.ModFolder, () => MessageBox.Show("Game folder not configured correctly.")); }