예제 #1
0
        public void ManualUpdate(float deltaTime)
        {
            if (!enabled)
            {
                return;
            }
            UnityEngine.Profiling.Profiler.BeginSample("DebugUiManager.ManualUpdate");
            Debug.Assert(_renderer != null, "call Initialize()");
            _input.eventConsumer = null;

            UnityEngine.Profiling.Profiler.BeginSample("DebugUiManager.UpdateEventRecursive");
            _root.UpdateEventRecursive(0, 0, _input, true);
            UnityEngine.Profiling.Profiler.EndSample();

            // inputのうち非継続的な状態をリセット
            _input.hasJustClicked     = false;
            _input.hasJustDragStarted = false;

            UnityEngine.Profiling.Profiler.BeginSample("DebugUiManager.UpdateRecursize");
            _root.UpdateRecursive(deltaTime);
            UnityEngine.Profiling.Profiler.EndSample();

            UnityEngine.Profiling.Profiler.BeginSample("DebugUiManager.DrawRecursive");
            _root.DrawRecursive(0, 0, _renderer);
            UnityEngine.Profiling.Profiler.EndSample();
            // ドラッグマーク描画
            if (_input.draggedControl != null)
            {
                DrawDragMark(_input.draggedControl);
            }
            var consumer = _input.eventConsumer;

            if (consumer != null)
            {
                if (consumer.onEventConsume != null)
                {
                    consumer.onEventConsume();
                }
            }
            UpdateTransform();

            if (safeAreaVisualizationEnabled)
            {
                DrawSafeArea();
            }
            // 描画本体
            UnityEngine.Profiling.Profiler.BeginSample("DebugPrimitiveRenderer2D.LateUpdate");
            _renderer.UpdateMesh();
            UnityEngine.Profiling.Profiler.EndSample();

            UnityEngine.Profiling.Profiler.EndSample();
        }