public void When_MoveDisksOverEachOtherTwice_ThenGameIsFinished() { // this is a solution for 2 disks var game = new Game(2); game.Start(); game.Tower1.Disks.Count.Should().Be(0); game.Tower2.Disks.Count.Should().Be(0); game.Tower3.Disks.Count.Should().Be(2); game.IsFinished.Should().Be(true); }
public void WhenTowerAHasThreeDisks_TowerCShouldHaveThreeDisks() { var game = new Game(3); game.Start(); game.Tower1.Disks.Count.Should().Be(0); game.Tower2.Disks.Count.Should().Be(0); game.Tower3.Disks.Count.Should().Be(3); game.IsFinished.Should().Be(true); game.IsValid.Should().Be(true); }
public void WhenTowerAHasTwoDisks_TowerCShouldHaveTwoDisks() { var game = new Game(2); game.Start(); game.Tower1.Disks.Count.Should().Be(0); game.Tower2.Disks.Count.Should().Be(0); game.Tower3.Disks.Count.Should().Be(2); }
public void WhenGameStarts_ItShouldMoveDiskFromTower1ToTower3() { var game = new Game(1); game.Start(); game.Tower1.Disks.Count.Should().Be(0); game.Tower2.Disks.Count.Should().Be(0); game.Tower3.Disks.Count.Should().Be(1); }