public async Task NewGame() { var random = new Random(); var gameId = random.Next().ToString(); await Groups.Add(Context.ConnectionId, gameId); var game = new Game(gameId); var player = new Player(Context.ConnectionId, "P1"); GameManager.Instance.AddGame(game); GameManager.Instance.AddPlayerToGame(gameId, player); Clients.Group(gameId).getGameId(gameId); }
public void PlayerOneDrawPlayerTwo() { var playerOne = new Player("juan"); var playerTwo = new Player("yagi"); var shapeOne = new Mock<IShape>(); shapeOne.Setup(s => s.Defeat(It.IsAny<IShape>())).Returns(true); shapeOne.Setup(s => s.ShapeType).Returns(ShapeType.Rock); var shapeTwo = new Mock<IShape>(); shapeTwo.Setup(s => s.Defeat(It.IsAny<IShape>())).Returns(false); shapeTwo.Setup(s => s.ShapeType).Returns(ShapeType.Rock); playerOne.SelectedShape = shapeOne.Object; playerTwo.SelectedShape = shapeTwo.Object; var game = new Game(); var winner = game.Play(playerOne, playerTwo); Assert.IsNull(winner); }
public void PlayerTwoWinsPlayerOne() { var playerOne = new Player("juan"); var playerTwo = new Player("yagi"); var shapeThatWins = new Mock<IShape>(); shapeThatWins.Setup(s => s.Defeat(It.IsAny<IShape>())).Returns(true); shapeThatWins.Setup(s => s.ShapeType).Returns(ShapeType.Rock); var shapeThatLoses = new Mock<IShape>(); shapeThatLoses.Setup(s => s.Defeat(It.IsAny<IShape>())).Returns(false); shapeThatLoses.Setup(s => s.ShapeType).Returns(ShapeType.Scissor); playerOne.SelectedShape = shapeThatLoses.Object; playerTwo.SelectedShape = shapeThatWins.Object; var game = new Game(); var winner = game.Play(playerOne, playerTwo); Assert.AreEqual(playerTwo, winner); }
public void AddGame(Game game) { Games.Add(game); _players.Add(game.Id, new List<Player>()); }