private void CommandExecuted(object sender, ExecutedRoutedEventArgs e) { if (e.Command == ApplicationCommands.Close) this.Close(); if (e.Command == GameViewModel.StartGameCommand) { var model = new GameViewModel(); StartGame startGameDialog = new StartGame(); var options = GameOptions.Create(); startGameDialog.DataContext = options; var result = startGameDialog.ShowDialog(); if (result.HasValue && result.Value == true) { options.Save(); model.StartNewGame(); DataContext = model; } } if (e.Command == GameOptions.OptionsCommand) { var dialog = new Options(); var result = dialog.ShowDialog(); if (result.HasValue && result.Value == true) DataContext = new GameViewModel(); // Clear current game } if (e.Command == GameViewModel.ShowAboutCommand) { var dialog = new About(); dialog.ShowDialog(); } e.Handled = true; }