public static void mouseClick() { var point = MouseOperations.GetCursorPosition(); int x = point.X; int y = point.Y; MouseOperations.mouse_event((int)(MouseOperations.MouseEventFlags.Absolute | MouseOperations.MouseEventFlags.LeftDown), x, y, 0, 0); int sleep = getRandom(60, 150); Thread.Sleep(sleep); MouseOperations.mouse_event((int)(MouseOperations.MouseEventFlags.Absolute | MouseOperations.MouseEventFlags.LeftUp), x, y, 0, 0); }
public static void LinearSmoothMove(Point newPosition, TimeSpan duration) { var point = MouseOperations.GetCursorPosition(); Point start = new Point(point.X, point.Y); // Find the vector between start and newPosition double deltaX = newPosition.X - start.X; double deltaY = newPosition.Y - start.Y; // start a timer Stopwatch stopwatch = new Stopwatch(); stopwatch.Start(); double timeFraction = 0.0; do { timeFraction = (double)stopwatch.Elapsed.Ticks / duration.Ticks; if (timeFraction > 1.0) { timeFraction = 1.0; } PointF curPoint = new PointF(Convert.ToInt32(start.X + timeFraction * deltaX), Convert.ToInt32(start.Y + timeFraction * deltaY)); //MouseOperations.SetCursorPos(Convert.ToInt32(curPoint.X), Convert.ToInt32(curPoint.Y)); //MouseSimulator.MouseMove(Convert.ToInt32(curPoint.X), Convert.ToInt32(curPoint.Y)); int inputXinPixels = Convert.ToInt32(curPoint.X); int inputYinPixels = Convert.ToInt32(curPoint.Y); var screenBounds = Screen.PrimaryScreen.Bounds; var outputX = inputXinPixels * 65535 / screenBounds.Width; var outputY = inputYinPixels * 65535 / screenBounds.Height; //Console.WriteLine(outputX); MouseSimulator.MouseMove(outputX, outputY); Thread.Sleep(50); } while (timeFraction < 1.0); }