private void CreateDataGrids() { _GridMods = new ModsList(true, ModsList.ModListType.Stage); _GridMods.Dock = DockStyle.Fill; _GridModsInactive = new ModsList(false, ModsList.ModListType.Stage); _GridModsInactive.Dock = DockStyle.Fill; tableLayoutPanel1.Controls.Add(_GridMods, 0, 1); tableLayoutPanel1.Controls.Add(_GridModsInactive, 2, 1); }
private void CreateDataGrids() { _GridSlots = new SlotModsList(); _GridSlots.Dock = DockStyle.Fill; _GridSlotsInactive = new ModsList(false, ModsList.ModListType.CharacterSlots); _GridSlotsInactive.Dock = DockStyle.Fill; _GridGeneral = new ModsList(true, ModsList.ModListType.CharacterGeneral); _GridGeneral.Dock = DockStyle.Fill; _GridGeneralInactive = new ModsList(false, ModsList.ModListType.CharacterGeneral); _GridGeneralInactive.Dock = DockStyle.Fill; tableLayoutPanel1.Controls.Add(_GridSlots, 0, 1); tableLayoutPanel1.Controls.Add(_GridSlotsInactive, 2, 1); tableLayoutPanel1.Controls.Add(_GridGeneral, 0, 3); tableLayoutPanel1.Controls.Add(_GridGeneralInactive, 2, 3); }