private IEnumerator PAFlashEventEffect() { eventLayer.transform.SetAsFirstSibling(); while (true) { eventLayer.SetSprite(spriteDB.triggerEvent); yield return(new WaitForSeconds(0.2f)); eventLayer.SetSprite(spriteDB.emptySprite); yield return(new WaitForSeconds(0.2f)); } }
private IEnumerator PAFlashEyesEffect() { eyesLayer.transform.SetAsFirstSibling(); while (true) { eyesLayer.SetSprite(spriteDB.eyes[0]); yield return(new WaitForSeconds(Random.Range(0.25f, 1f))); eyesLayer.SetSprite(spriteDB.eyes[1]); yield return(new WaitForSeconds(Random.Range(0.25f, 1f))); } }
private IEnumerator PAFlashDefeatedEffect() { defeatedLayer.transform.SetAsFirstSibling(); while (true) { defeatedLayer.SetSprite(spriteDB.defeatedSymbol); yield return(new WaitForSeconds(0.5f)); defeatedLayer.SetSprite(spriteDB.emptySprite); yield return(new WaitForSeconds(0.5f)); } }