// Called each frame while the state is set to Play public override void PrepareFrame(Playable playable, FrameData info) { if (m_prepareFrameEventHandle != null) { var args = new PlayableBehaviourEventArgs(); args.m_playable = playable; args.m_info = info; m_prepareFrameEventHandle(this, args); } }
// Called when the owning graph stops playing public override void OnGraphStop(Playable playable) { // Debug.Log("GraphStop"); if (m_graphStopEventHandle != null) { var args = new PlayableBehaviourEventArgs(); args.m_playable = playable; m_graphStopEventHandle(this, args); } }
// Called when the state of the playable is set to Paused public override void OnBehaviourPause(Playable playable, FrameData info) { //Debug.Log("BehaviourPause"); if (m_behaviourPauseEventHandle != null) { var args = new PlayableBehaviourEventArgs(); args.m_playable = playable; args.m_info = info; m_behaviourPauseEventHandle(this, args); } }