public SerializedCell(NavmeshLayserSerializer ns, GraphSerializer gs, Cell cell) { id = ns.GetCellID(cell); layer = cell.layer; isAdvancedAreaCell = cell.advancedAreaCell; if (cell.advancedAreaCell) { AreaAdvanced aa = cell.area as AreaAdvanced; area = ns.GetGameObjectID(aa.container.gameObject); } else { area = cell.area.id; } passability = (int)cell.passability; center = cell.centerVector3; data = new List <CellContentData>(cell.data); originalEdges = new List <CellContentData>(cell.originalEdges); foreach (var connection in cell.connections) { if (connection is CellContentGenericConnection) { serializedNormalConnections.Add(new SerializedNormalConnection(ns, gs, connection as CellContentGenericConnection)); } if (connection is CellContentPointedConnection) { serializedJumpConnections.Add(new SerializedJumpConnection(ns, connection as CellContentPointedConnection)); } } }
public SerializedJumpConnection(NavmeshLayserSerializer ns, CellContentPointedConnection connection) { interconnection = connection.interconnection; connectedCell = ns.GetCellID(connection.connection); enterPoint = connection.enterPoint; lowerStandingPoint = connection.lowerStandingPoint; exitPoint = connection.exitPoint; axis = connection.axis; jumpState = (int)connection.jumpState; }
public SerializedNormalConnection(NavmeshLayserSerializer ns, GraphSerializer gs, CellContentGenericConnection connection) { interconnection = connection.interconnection; fromCell = ns.GetCellID(connection.from); connectedCell = ns.GetCellID(connection.connection); data = connection.cellData; intersection = connection.intersection; costFrom = connection.costFrom; costTo = connection.costTo; }
public SerializedBattleGrid(NavmeshLayserSerializer ns, BattleGrid bg) { lengthX = bg.lengthX; lengthZ = bg.lengthZ; points = new List <SerializedBattleGridPoint>(); foreach (var p in bg.points) { points.Add(new SerializedBattleGridPoint(ns, p)); } }
public SerializedCover(NavmeshLayserSerializer ns, Cover cover) { coverType = cover.coverType; left = cover.left; right = cover.right; normal = cover.normalV3; foreach (var p in cover.coverPoints) { coverPoints.Add(new SerializedCoverPoint(p, ns.GetCellID(p.cell))); } }
public SerializedBattleGridPoint(NavmeshLayserSerializer ns, BattleGridPoint point) { position = point.positionV3; gridX = point.gridX; gridZ = point.gridZ; id = ns.GetBattleGridID(point); passability = (int)point.passability; neighbours = new int[4]; for (int i = 0; i < 4; i++) { neighbours[i] = point.neighbours[i] != null?ns.GetBattleGridID(point.neighbours[i]) : -1; } }
public SerializedCell(NavmeshLayserSerializer ns, GraphSerializer gs, Cell cell) { id = ns.GetCellID(cell); layer = cell.layer; area = cell.area.id; passability = (int)cell.passability; center = cell.centerV3; data = new List <CellContentData>(cell.data); originalEdges = new List <CellContentData>(cell.originalEdges); foreach (var connection in cell.connections) { if (connection is CellContentGenericConnection) { serializedNormalConnections.Add(new SerializedNormalConnection(ns, gs, connection as CellContentGenericConnection)); } if (connection is CellContentPointedConnection) { serializedJumpConnections.Add(new SerializedJumpConnection(ns, connection as CellContentPointedConnection)); } } }
public GraphSerializer(NavmeshLayserSerializer ns, Graph graph) { this.ns = ns; this.graph = graph; }