override public Object look(DspState vd, InfoMode vm, Object vr) { InfoResidue0 info = (InfoResidue0)vr; LookResidue0 look = new LookResidue0(); int acc = 0; int dim; int maxstage = 0; look.info = info; look.map = vm.mapping; look.parts = info.partitions; look.fullbooks = vd.fullbooks; look.phrasebook = vd.fullbooks[info.groupbook]; dim = look.phrasebook.dim; look.partbooks = new int[look.parts][]; for (int j = 0; j < look.parts; j++) { int stages = ilog(info.secondstages[j]); if (stages != 0) { if (stages > maxstage) { maxstage = stages; } look.partbooks[j] = new int[stages]; for (int k = 0; k < stages; k++) { if ((info.secondstages[j] & (1 << k)) != 0) { look.partbooks[j][k] = info.booklist[acc++]; } } } } look.partvals = (int)Math.Round(Math.Pow(look.parts, dim)); look.stages = maxstage; look.decodemap = new int[look.partvals][]; for (int j = 0; j < look.partvals; j++) { int val = j; int mult = look.partvals / look.parts; look.decodemap[j] = new int[dim]; for (int k = 0; k < dim; k++) { int deco = val / mult; val -= deco * mult; mult /= look.parts; look.decodemap[j][k] = deco; } } return(look); }
public Block(DspState vd) { this.vd = vd; // localalloc=0; // localstore=null; if (vd.analysisp != 0) { opb.writeinit(); } }
override public Object look(DspState vd, InfoMode vm, Object m) { Info vi = vd.vi; LookMapping0 looks = new LookMapping0(); InfoMapping0 info = looks.map = (InfoMapping0)m; looks.mode = vm; looks.time_look = new Object[info.submaps]; looks.floor_look = new Object[info.submaps]; looks.residue_look = new Object[info.submaps]; looks.time_func = new FuncTime[info.submaps]; looks.floor_func = new FuncFloor[info.submaps]; looks.residue_func = new FuncResidue[info.submaps]; for (int i = 0; i < info.submaps; i++) { int timenum = info.timesubmap[i]; int floornum = info.floorsubmap[i]; int resnum = info.residuesubmap[i]; looks.time_func[i] = FuncTime.time_P[vi.time_type[timenum]]; looks.time_look[i] = looks.time_func[i].look(vd, vm, vi.time_param[timenum]); looks.floor_func[i] = FuncFloor.floor_P[vi.floor_type[floornum]]; looks.floor_look[i] = looks.floor_func[i]. look(vd, vm, vi.floor_param[floornum]); looks.residue_func[i] = FuncResidue.residue_P[vi.residue_type[resnum]]; looks.residue_look[i] = looks.residue_func[i]. look(vd, vm, vi.residue_param[resnum]); } if (vi.psys != 0 && vd.analysisp != 0) { } looks.ch = vi.channels; return(looks); }
override public Object look(DspState vd, InfoMode mi, Object i) { float scale; Info vi = vd.vi; InfoFloor0 info = (InfoFloor0)i; LookFloor0 look = new LookFloor0(); look.m = info.order; look.n = vi.blocksizes[mi.blockflag] / 2; look.ln = info.barkmap; look.vi = info; look.lpclook.init(look.ln, look.m); // we choose a scaling constant so that: // floor(bark(rate/2-1)*C)=mapped-1 // floor(bark(rate/2)*C)=mapped scale = look.ln / (float)toBARK((float)(info.rate / 2.0)); // the mapping from a linear scale to a smaller bark scale is // straightforward. We do *not* make sure that the linear mapping // does not skip bark-scale bins; the decoder simply skips them and // the encoder may do what it wishes in filling them. They're // necessary in some mapping combinations to keep the scale spacing // accurate look.linearmap = new int[look.n]; for (int j = 0; j < look.n; j++) { int val = (int)Math.Floor(toBARK((float)((info.rate / 2.0) / look.n * j)) * scale); // bark numbers represent band edges if (val >= look.ln) { val = look.ln; // guard against the approximation } look.linearmap[j] = val; } return(look); }
override public int inverse(Block vb, Object l) { lock (this) { //System.err.println("Mapping0.inverse"); DspState vd = vb.vd; Info vi = vd.vi; LookMapping0 look = (LookMapping0)l; InfoMapping0 info = look.map; InfoMode mode = look.mode; int n = vb.pcmend = vi.blocksizes[vb.W]; float[] window = vd.wnd[vb.W][vb.lW][vb.nW][mode.windowtype]; // float[][] pcmbundle=new float[vi.channels][]; // int[] nonzero=new int[vi.channels]; if (pcmbundle == null || pcmbundle.Length < vi.channels) { pcmbundle = new float[vi.channels][]; nonzero = new int[vi.channels]; zerobundle = new int[vi.channels]; floormemo = new Object[vi.channels]; } // time domain information decode (note that applying the // information would have to happen later; we'll probably add a // function entry to the harness for that later // NOT IMPLEMENTED // recover the spectral envelope; store it in the PCM vector for now for (int i = 0; i < vi.channels; i++) { float[] pcm = vb.pcm[i]; int submap = info.chmuxlist[i]; floormemo[i] = look.floor_func[submap].inverse1(vb, look. floor_look[submap], floormemo[i] ); if (floormemo[i] != null) { nonzero[i] = 1; } else { nonzero[i] = 0; } for (int j = 0; j < n / 2; j++) { pcm[j] = 0; } //_analysis_output("ifloor",seq+i,pcm,n/2,0,1); } for (int i = 0; i < info.coupling_steps; i++) { if (nonzero[info.coupling_mag[i]] != 0 || nonzero[info.coupling_ang[i]] != 0) { nonzero[info.coupling_mag[i]] = 1; nonzero[info.coupling_ang[i]] = 1; } } // recover the residue, apply directly to the spectral envelope for (int i = 0; i < info.submaps; i++) { int ch_in_bundle = 0; for (int j = 0; j < vi.channels; j++) { if (info.chmuxlist[j] == i) { if (nonzero[j] != 0) { zerobundle[ch_in_bundle] = 1; } else { zerobundle[ch_in_bundle] = 0; } pcmbundle[ch_in_bundle++] = vb.pcm[j]; } } look.residue_func[i].inverse(vb, look.residue_look[i], pcmbundle, zerobundle, ch_in_bundle); } for (int i = info.coupling_steps - 1; i >= 0; i--) { float[] pcmM = vb.pcm[info.coupling_mag[i]]; float[] pcmA = vb.pcm[info.coupling_ang[i]]; for (int j = 0; j < n / 2; j++) { float mag = pcmM[j]; float ang = pcmA[j]; if (mag > 0) { if (ang > 0) { pcmM[j] = mag; pcmA[j] = mag - ang; } else { pcmA[j] = mag; pcmM[j] = mag + ang; } } else { if (ang > 0) { pcmM[j] = mag; pcmA[j] = mag + ang; } else { pcmA[j] = mag; pcmM[j] = mag - ang; } } } } // /* compute and apply spectral envelope */ for (int i = 0; i < vi.channels; i++) { float[] pcm = vb.pcm[i]; int submap = info.chmuxlist[i]; look.floor_func[submap].inverse2(vb, look.floor_look[submap], floormemo[i], pcm); } // transform the PCM data; takes PCM vector, vb; modifies PCM vector // only MDCT right now.... for (int i = 0; i < vi.channels; i++) { float[] pcm = vb.pcm[i]; //_analysis_output("out",seq+i,pcm,n/2,0,0); ((Mdct)vd.transform[vb.W][0]).backward(pcm, pcm); } // now apply the decoded pre-window time information // NOT IMPLEMENTED // window the data for (int i = 0; i < vi.channels; i++) { float[] pcm = vb.pcm[i]; if (nonzero[i] != 0) { for (int j = 0; j < n; j++) { pcm[j] *= window[j]; } } else { for (int j = 0; j < n; j++) { pcm[j] = 0.0f; } } //_analysis_output("final",seq++,pcm,n,0,0); } // now apply the decoded post-window time information // NOT IMPLEMENTED // all done! return(0); } }
public abstract Object look(DspState vd, InfoMode vm, Object vr);
override public Object look(DspState vd, InfoMode mi, Object i) { int _n = 0; int[] sortpointer = new int[VIF_POSIT + 2]; // Info vi=vd.vi; InfoFloor1 info = (InfoFloor1)i; LookFloor1 look = new LookFloor1(); look.vi = info; look.n = info.postlist[1]; /* we drop each position value in-between already decoded values, * and use linear interpolation to predict each new value past the * edges. The positions are read in the order of the position * list... we precompute the bounding positions in the lookup. Of * course, the neighbors can change (if a position is declined), but * this is an initial mapping */ for (int j = 0; j < info.partitions; j++) { _n += info.class_dim[info.partitionclass[j]]; } _n += 2; look.posts = _n; /* also store a sorted position index */ for (int j = 0; j < _n; j++) { sortpointer[j] = j; } // qsort(sortpointer,n,sizeof(int),icomp); // !! int foo; for (int j = 0; j < _n - 1; j++) { for (int k = j; k < _n; k++) { if (info.postlist[sortpointer[j]] > info.postlist[sortpointer[k]]) { foo = sortpointer[k]; sortpointer[k] = sortpointer[j]; sortpointer[j] = foo; } } } /* points from sort order back to range number */ for (int j = 0; j < _n; j++) { look.forward_index[j] = sortpointer[j]; } /* points from range order to sorted position */ for (int j = 0; j < _n; j++) { look.reverse_index[look.forward_index[j]] = j; } /* we actually need the post values too */ for (int j = 0; j < _n; j++) { look.sorted_index[j] = info.postlist[look.forward_index[j]]; } /* quantize values to multiplier spec */ switch (info.mult) { case 1: /* 1024 -> 256 */ look.quant_q = 256; break; case 2: /* 1024 -> 128 */ look.quant_q = 128; break; case 3: /* 1024 -> 86 */ look.quant_q = 86; break; case 4: /* 1024 -> 64 */ look.quant_q = 64; break; default: look.quant_q = -1; break; } /* discover our neighbors for decode where we don't use fit flags * (that would push the neighbors outward) */ for (int j = 0; j < _n - 2; j++) { int lo = 0; int hi = 1; int lx = 0; int hx = look.n; int currentx = info.postlist[j + 2]; for (int k = 0; k < j + 2; k++) { int x = info.postlist[k]; if (x > lx && x < currentx) { lo = k; lx = x; } if (x < hx && x > currentx) { hi = k; hx = x; } } look.loneighbor[j] = lo; look.hineighbor[j] = hi; } return(look); }
override public Object look(DspState vd, InfoMode mi, Object i) { return(""); }
public void init(DspState vd) { this.vd = vd; }
public abstract Object look(DspState vd, InfoMode mi, Object i);