protected void Update() { if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { Destroy(gameObject); } try { if (this.firstRunGui != null) { return; } if (this.ShowIssuesWindow()) { return; } if (this.checkerProgressGui == null) { this.checkerProgressGui = this.gameObject.AddComponent <CheckerProgressGui>(); } } catch (Exception ex) { Logger.Exception(ex); } }
protected void Update() { try { if (this.firstRunGui != null) { return; } if (this.ShowIssuesWindow()) { return; } if (this.checkerProgressGui == null) { this.checkerProgressGui = this.gameObject.AddComponent <CheckerProgressGui>(); } } catch (Exception ex) { Logger.Exception(ex); } }
protected void Update() { if (HighLogic.LoadedScene == GameScenes.SPACECENTER) { Destroy(gameObject); } try { if (this.firstRunGui != null) { return; } if (this.ShowIssuesWindow()) { return; } if (this.checkerProgressGui == null) { this.checkerProgressGui = this.gameObject.AddComponent<CheckerProgressGui>(); } } catch (Exception ex) { Logger.Exception(ex); } }
protected void Update() { try { if (this.firstRunGui != null) { return; } if (this.ShowIssuesWindow()) { return; } if (this.checkerProgressGui == null) { this.checkerProgressGui = this.gameObject.AddComponent<CheckerProgressGui>(); } } catch (Exception ex) { Logger.Exception(ex); } }