public void OnDestroy() { MonoBehaviour.print("SSTUReflectionManager OnDestroy()"); if (instance == this) { instance = null; } if (vesselCreateEvent != null) { GameEvents.onVesselCreate.Remove(vesselCreateEvent); } if (vesselDestroyedEvent != null) { GameEvents.onVesselDestroy.Remove(vesselDestroyedEvent); } if (gui != null) { GameObject.Destroy(gui); gui = null; } if (debugSphere != null) { GameObject.Destroy(debugSphere); debugSphere = null; } //TODO proper resource cleanup //TODO do materials and render textures need to be released? }
public void OnDestroy() { if (instance == this) { instance = null; } if (gui != null) { GameObject.Destroy(gui); gui = null; } if (debugSphere != null) { GameObject.Destroy(debugSphere); debugSphere = null; } //TODO proper resource cleanup //TODO do materials and render textures need to be released? }
public void debugGuiDisable() { GameObject.Destroy(gui); gui = null; }
private void debugGuiEnable() { gui = gameObject.AddComponent <ReflectionDebugGUI>(); }