/// <summary> /// Unity: OnGUI is called for rendering and handling GUI events. /// /// Trigger: This is called multiple times per frame to lay stuff out etc. /// Code here ignores the F2 key that disables user interface. So if you are making something to be user hidable then use the RenderingManager.PostDrawQueue functions in here /// Alternatively you could use the MonoBehaviourWindow Type and its DrawWindow Function /// </summary> private void OnGUI() { if (!_OnGUIOnceOnlyHasRun) { //set theflag so this only runs once _OnGUIOnceOnlyHasRun = true; //set up the skins library if (!SkinsLibrary._Initialized) { SkinsLibrary.InitSkinList(); } //then pass it on to the downstream derivatives OnGUIOnceOnly(); } OnGUIEvery(); }
private GUIStyle CombineSkinStyles(GUIStyle UserStyle, String StyleID) { GUIStyle retStyle; if (UserStyle == null) { //then look in the skinslibrary if (SkinsLibrary.StyleExists(SkinsLibrary.CurrentSkin, StyleID)) { retStyle = SkinsLibrary.GetStyle(SkinsLibrary.CurrentSkin, StyleID); } else { retStyle = null; } } else { retStyle = UserStyle; } return(retStyle); }