/// <summary> /// Find and load all resources as extended resources. /// </summary> static void Initialize() { var dbase = GameDatabase.Instance; var resourceNodes = dbase.GetConfigNodes("RESOURCE_DEFINITION"); resource_dict = new Dictionary <string, ExtendedResourceDefinition> (); foreach (var resource in resourceNodes) { var res = new ExtendedResourceDefinition(); res.Load(resource); resource_dict.Add(res.name, res); } }
/// <summary> /// Find and load all resources as extended resources. /// </summary> static void Initialize () { var dbase = GameDatabase.Instance; var resourceNodes = dbase.GetConfigNodes ("RESOURCE_DEFINITION"); resource_dict = new Dictionary<string, ExtendedResourceDefinition> (); foreach (var resource in resourceNodes) { var res = new ExtendedResourceDefinition (); res.Load (resource); resource_dict.Add (res.name, res); } }