private static void RM_EngineStopped(object sender, EventArgs e) { NumberOfStartedEngines--; //Detach the debugger from the repository RepositoryUI RUI = ListOfRepositoryUI.FirstOrDefault(x => x.RepositoryId.Equals(((Repository)sender).RepositoryId)); if (RUI != null) { RUI.StopDebugger(); } if (NumberOfStartedEngines == 0) { StoppingDialog.AllowClosing = true; if (StoppingDialog.InvokeRequired) { StoppingDialog.Invoke(new MethodInvoker(delegate { StoppingDialog.Close(); })); } else { StoppingDialog.Close(); } } if (MainUploadDownloadCountChanged != null) { MainUploadDownloadCountChanged(sender, null); } }
private static void RM_EngineStarted(object sender, EventArgs e) { NumberOfStartedEngines++; //Retrieve the UI of the Repository RepositoryUI RUI = ListOfRepositoryUI.FirstOrDefault(x => x.RepositoryId.Equals(((Repository)sender).RepositoryId)); if (RUI != null) { RUI.StartDebugger(); } if (MainUploadDownloadCountChanged != null) { MainUploadDownloadCountChanged(sender, null); } }
private static bool InitRepository(int RepositoryId, bool IsFirstInit) { RepositoryUI RepUI = new RepositoryUI(); if (!RepUI.InitRepository(RepositoryId)) { return(false); } //Register events RepUI.RM.IconAnimationStart += RM_IconAnimationStart; RepUI.RM.IconAnimationStop += RM_IconAnimationStop; RepUI.RM.EngineStarted += RM_EngineStarted; RepUI.RM.EngineStopped += RM_EngineStopped; RepUI.RM.NotifyUser += RM_NotifyUser; RepUI.RM.RepositoryDeleted += RM_RepositoryDeleted; RepUI.RM.ProxyError += RM_NotifyUser; RepUI.RM.AuthenticationError += RM_NotifyUser; RepUI.RM.EditProperties += RM_EditProperties; RepUI.RM.RepositoryUploadDownloadCountChanged += RM_UploadDownloadCountChanged; var EngineInitSuccess = RepUI.InitEngine(_Connectors); if (!EngineInitSuccess && IsFirstInit) { //Exécuter ce code seulement si l'appel est fait à la création d'un nouveau repository //Dans le cas contraire , continuer mais ne pas lancer RepUI.StartEngine(); logger.Debug("Init repository failed. Id : " + RepositoryId); return(false); } ListOfRepositoryUI.Add(RepUI); if (EngineInitSuccess) { RepUI.StartEngine(); } return(EngineInitSuccess); }