public GUIHandler() { statusBar = new StatusBar(); hotbar = new Hotbar(); inventory = new InventoryGUI(); buffs = new BuffsGUI(); Hotbar.ReplaceTextures(); }
public GUIHandler() { BaseGUI._guiElements.Clear(); statusBar = new StatusBar(); hotbar = new Hotbar(); inventory = new InventoryGUI(); buffs = new BuffsGUI(); statAllocationGUI = new StatAllocationGUI(); Hotbar.ReplaceTextures(); }