public virtual void Release() { for (int i = this.uicontainer.Count - 1; i >= 0; i--) { GameUI gameui = this.uicontainer[i]; ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.UICallRelease, 1); cmd.target = ScriptTarget.Sharp; cmd.CallParams.WriteObject(gameui); cmd.Excute(); } }
public AbstractParams NotifyToLua(int luaCmd, AbstractParams p) { ScriptCommand cmd = ScriptCommand.Create(luaCmd); cmd.SetCallParams(p); cmd.Excute(); AbstractParams ret = cmd.ReturnParams; cmd.Release(false); return(ret); }
protected void CloseAtIndex(GameUI gameui, int index, bool force = false, AbstractParams p = null) { if (!removeList.Contains(gameui)) { //check children GameUI[] childrenUI = gameui.GetComponentsInChildren <GameUI>(); for (int i = 0; i < childrenUI.Length; ++i) { if (childrenUI[i] != gameui) { for (int j = 0; j < uicontainer.Count; ++j) { if (uicontainer[j] == childrenUI[i]) { CloseAtIndex(uicontainer[j], j, force); } } } } ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.UICallExit); if (p != null) { cmd.CallParams = p; } cmd.target = ScriptTarget.Sharp; cmd.CallParams.InsertObject(0, gameui); cmd.Excute(); if (p != null) { p.Release(); } CacheCommand.CanCelAllBy(gameui); if (force) { gameui.DestorySelf(); } else { DestroyUI(gameui); } removeList.Add(gameui); } }
private void CallUI(GameUI ui, AbstractParams p) { if (ui.HasEnter) { ui.CallRefresh(p); } else { ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.UICallEnter); if (p != null) { cmd.CallParams = p; } cmd.CallParams.InsertObject(0, ui); cmd.target = ScriptTarget.Sharp; cmd.Excute(); } }
void Add2Rvo() { BeginSample("Add2Rvo"); float firsttime = Time.realtimeSinceStartup; if (ExactMode == ExactType.ZERO) { BeginSample("ZERO COST"); int[] uses = new int[20]; for (int i = 0; i < ObsTriangles.Length; i++) { NavmeshTriangle node = ObsTriangles [i]; uses [0] = uses [1] = uses [2] = 0; if (node != null) { for (int j = 0; j < node.connections.Count; j++) { NavmeshTriangle other = node.connections [j]; if (other != null) { int a = node.SharedEdge(other); if (a != -1) { uses [a] = 1; } } } for (int j = 0; j < 3; j++) { if (uses [j] == 0) { var v1 = node.GetVertex(j); var v2 = node.GetVertex((j + 1) % 3); Simulator.Instance.addObstacle(v1, v2); } } } ShowProgress("插入障碍点", (float)i / (ObsTriangles.Length)); } EndSample(); } if (ExactMode >= ExactType.ONE) { BeginSample("Buildsegments"); Buildsegments(); EndSample(); BeginSample("RemoveUnused"); RemoveUnused(); EndSample(); BeginSample("PushSegmentstoObstacles"); PushSegmentstoObstacles(); EndSample(); } ShowProgress("准备构建ObstacleTree", 0); float time = Time.realtimeSinceStartup; BeginSample("processObstacles"); if (processObstacles) { Simulator.Instance.processObstacles(); } EndSample(); LogMgr.LogFormat("Add2Rvo cost :{0} processObstacles cost :{1} ", Time.realtimeSinceStartup - firsttime, Time.realtimeSinceStartup - time); ShowProgress("构建ObstacleTree 完成", 1); this.ClearProgressBar(); EndSample(); #if !UNITY_EDITOR ObsTriangles = null; segments = null; tree = null; point2triangle = null; #else if (ObstacleDebug >= DebugMode.ShowAll && UnityEditor.EditorUtility.DisplayDialog("tips", "export kdtree asset or not ?", "OK", "NO")) { string assetpath = UnityEditor.EditorUtility.SaveFilePanelInProject("save", "kdtree", "asset", "please enter a filename"); if (!string.IsNullOrEmpty(assetpath)) { KdtreeAsset node = ScriptableObject.CreateInstance <KdtreeAsset> (); ScriptCommand cmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_KDTREE); cmd.Excute(); ScriptCommand obscmd = ScriptCommand.Create((int)FrameWorkCmdDefine.GET_OBSTACLES); obscmd.Excute(); KdTree tree = cmd.ReturnParams.ReadObject() as KdTree; IList <Obstacle> obstacles = obscmd.ReturnParams.ReadObject() as IList <Obstacle>; node.CreateKdtree(tree, obstacles); cmd.Release(true); obscmd.Release(true); UnityEditor.AssetDatabase.CreateAsset(node, assetpath); } } #endif }