public bool LoadAllAssets(out UnityEngine.Object[] target) { if (!this.CheckRes()) { target = null; return(false); } target = Res.LoadAll <UnityEngine.Object>(); return(true); }
public bool LoadAllAssets(out UnityEngine.Object[] target) { if (!this.CheckRes()) { target = null; return(false); } target = Res.LoadAll <UnityEngine.Object>(); return(true); }