LogRequest() 공개 정적인 메소드

public static LogRequest ( string resType, string resPath ) : void
resType string
resPath string
리턴 void
예제 #1
0
        protected override void Init(string url, params object[] args)
        {
#if UNITY_5 || UNITY_2017_1_OR_NEWER
            PreLoadManifest();
#endif

            base.Init(url);

            _loaderMode = (LoaderMode)args[0];

            if (NewAssetBundleLoaderEvent != null)
            {
                NewAssetBundleLoaderEvent(url);
            }

            RelativeResourceUrl = url;
            KResourceModule.LogRequest("AssetBundle", RelativeResourceUrl);
            KResourceModule.Instance.StartCoroutine(LoadAssetBundle(url));
        }
예제 #2
0
        /// <summary>
        /// 协和加载Assetbundle,加载完后执行callback
        /// </summary>
        /// <param name="url">资源的url</param>
        /// <param name="callback"></param>
        /// <param name="callbackArgs"></param>
        /// <returns></returns>
        private IEnumerator CoLoad(string url)
        {
#if UNITY_2017_1_OR_NEWER
            //在Unity2017.1.1下,路径中包含两种分隔符(/和\),仅限windows平台
            //比如:C:\Code\KSFramework\Product/Bundles/Windows/ui/login.prefab.k)会报: UriFormatException: Invalid URI: Invalid port number
            //此处对路径处理成Unity标准路径格式:C:/Code/KSFramework/Product/Bundles/Windows/ui/login.prefab.k
#if UNITY_EDITOR || UNITY_STANDALONE_WIN
            url = KTool.FormatToAssetUrl(url);
#endif
#endif
            KResourceModule.LogRequest("WWW", url);
            System.DateTime beginTime = System.DateTime.Now;

            // 潜规则:不用LoadFromCache~它只能用在.assetBundle
            Www           = new WWW(url);
            BeginLoadTime = Time.time;
            WWWLoadingCount++;

            //设置AssetBundle解压缩线程的优先级
            Www.threadPriority = Application.backgroundLoadingPriority; // 取用全局的加载优先速度
            while (!Www.isDone)
            {
                Progress = Www.progress;
                yield return(null);
            }

            yield return(Www);

            WWWLoadingCount--;
            Progress = 1;
            if (IsReadyDisposed)
            {
                Log.Error("[KWWWLoader]Too early release: {0}", url);
                OnFinish(null);
                yield break;
            }
            if (!string.IsNullOrEmpty(Www.error))
            {
                if (Application.platform == RuntimePlatform.Android)
                {
                    // TODO: Android下的错误可能是因为文件不存在!
                }

                string fileProtocol = KResourceModule.GetFileProtocol();
                if (url.StartsWith(fileProtocol))
                {
                    string fileRealPath = url.Replace(fileProtocol, "");
                    Log.Error("File {0} Exist State: {1}", fileRealPath, System.IO.File.Exists(fileRealPath));
                }
                Log.Error("[KWWWLoader:Error]{0} {1}", Www.error, url);

                OnFinish(null);
                yield break;
            }
            else
            {
                KResourceModule.LogLoadTime("WWW", url, beginTime);
                if (WWWFinishCallback != null)
                {
                    WWWFinishCallback(url);
                }

                Desc = string.Format("{0}K", Www.bytes.Length / 1024f);
                OnFinish(Www);
            }

            // 预防WWW加载器永不反初始化, 造成内存泄露~
            if (Application.isEditor)
            {
                while (GetCount <KWWWLoader>() > 0)
                {
                    yield return(null);
                }

                yield return(new WaitForSeconds(5f));

                while (Debug.isDebugBuild && !IsReadyDisposed)
                {
                    Log.Error("[KWWWLoader]Not Disposed Yet! : {0}", this.Url);
                    yield return(null);
                }
            }
        }
예제 #3
0
        /// <summary>
        /// 协和加载Assetbundle,加载完后执行callback
        /// </summary>
        /// <param name="url">资源的url</param>
        /// <param name="callback"></param>
        /// <param name="callbackArgs"></param>
        /// <returns></returns>
        private IEnumerator CoLoad(string url)
        {
            KResourceModule.LogRequest("WWW", url);
            System.DateTime beginTime = System.DateTime.Now;

            // 潜规则:不用LoadFromCache~它只能用在.assetBundle
            Www           = new WWW(url);
            BeginLoadTime = Time.time;
            WWWLoadingCount++;

            //设置AssetBundle解压缩线程的优先级
            Www.threadPriority = Application.backgroundLoadingPriority; // 取用全局的加载优先速度
            while (!Www.isDone)
            {
                Progress = Www.progress;
                yield return(null);
            }

            yield return(Www);

            WWWLoadingCount--;
            Progress = 1;
            if (IsReadyDisposed)
            {
                Log.Error("[KWWWLoader]Too early release: {0}", url);
                OnFinish(null);
                yield break;
            }
            if (!string.IsNullOrEmpty(Www.error))
            {
                if (Application.platform == RuntimePlatform.Android)
                {
                    // TODO: Android下的错误可能是因为文件不存在!
                }

                string fileProtocol = KResourceModule.GetFileProtocol();
                if (url.StartsWith(fileProtocol))
                {
                    string fileRealPath = url.Replace(fileProtocol, "");
                    Log.Error("File {0} Exist State: {1}", fileRealPath, System.IO.File.Exists(fileRealPath));
                }
                Log.Error("[KWWWLoader:Error]{0} {1}", Www.error, url);

                OnFinish(null);
                yield break;
            }
            else
            {
                KResourceModule.LogLoadTime("WWW", url, beginTime);
                if (WWWFinishCallback != null)
                {
                    WWWFinishCallback(url);
                }

                Desc = string.Format("{0}K", Www.bytes.Length / 1024f);
                OnFinish(Www);
            }

            // 预防WWW加载器永不反初始化, 造成内存泄露~
            if (Application.isEditor)
            {
                while (GetCount <KWWWLoader>() > 0)
                {
                    yield return(null);
                }

                yield return(new WaitForSeconds(5f));

                while (Debug.isDebugBuild && !IsReadyDisposed)
                {
                    Log.Error("[KWWWLoader]Not Disposed Yet! : {0}", this.Url);
                    yield return(null);
                }
            }
        }