public static AudioSource PlaySaveBGM(BGMFileInfos info, bool isLoop, bool isSave)
 {
     if (isSave)
     {
         SoundUtils.SaveBGM(info);
     }
     if (SingletonMonoBehaviour <SoundManager> .Instance != null)
     {
         return(SingletonMonoBehaviour <SoundManager> .Instance.PlayBGM(info, isLoop));
     }
     return(null);
 }
 public static AudioSource PlaySaveBGM(AudioClip clip, bool isLoop, bool isSave)
 {
     if (isSave)
     {
         SoundUtils.SaveBGM(clip);
     }
     if (SingletonMonoBehaviour <SoundManager> .Instance != null)
     {
         return(SingletonMonoBehaviour <SoundManager> .Instance.PlayBGM(clip, isLoop));
     }
     return(null);
 }