public static UIDifficultyBtn Instantiate(UIDifficultyBtn prefab, Transform parent, DifficultKind iKind, int nIndex) { UIDifficultyBtn uIDifficultyBtn = UnityEngine.Object.Instantiate(prefab); uIDifficultyBtn.transform.parent = parent; uIDifficultyBtn.transform.localScaleOne(); uIDifficultyBtn.transform.localPositionZero(); uIDifficultyBtn.Init(iKind, nIndex); return(uIDifficultyBtn); }
public static UIDifficultyBtn Instantiate(UIDifficultyBtn prefab, Transform parent, DifficultKind iKind, int nIndex) { UIDifficultyBtn uIDifficultyBtn = Object.Instantiate <UIDifficultyBtn>(prefab); uIDifficultyBtn.get_transform().set_parent(parent); uIDifficultyBtn.get_transform().localScaleOne(); uIDifficultyBtn.get_transform().localPositionZero(); uIDifficultyBtn.Init(iKind, nIndex); return(uIDifficultyBtn); }