private void OnDestroy() { friendly = null; enemy = null; ship = null; explosion = null; shell = null; partExplosion = null; count = null; GetMaterial = null; arrows = null; downTexts = null; DelayedActionsCor = null; ResultPhaseCor = null; hukidashi = null; AttackCor = null; NowWaitCor = null; }
private void Awake() { base.get_transform().set_parent(GameObject.Find("/StrategyTaskManager/Map Root").get_transform()); base.get_transform().set_localScale(Vector3.get_one()); base.get_transform().set_localPosition(new Vector3(-459.45f, 144f, -24.8f)); this.friendly = base.get_transform().Find("Friendly/Container").GetComponent <TileAnimationCharacter>(); this.enemy = base.get_transform().Find("Enemy/Container").GetComponent <TileAnimationCharacter>(); this.ship = base.get_transform().Find("Ship/ShipInner").GetComponent <UISprite>(); this.explosion = base.get_transform().Find("Explosion").GetComponent <UITexture>(); this.shell = base.get_transform().Find("Shell").GetComponent <TileAnimationAttackShell>(); this.partExplosion = base.get_transform().Find("ParticleExplosion").GetComponent <ParticleSystem>(); this.count = base.get_transform().Find("Count").GetComponent <UILabel>(); this.GetMaterial = base.get_transform().Find("GetMaterial").GetComponent <UIWidget>(); this.arrows = new UITexture[4]; for (int i = 0; i < 4; i++) { this.arrows[i] = base.get_transform().Find("GetMaterial/Label_GetMaterial/Grid/GetMaterial" + (i + 1) + "/Arrow").GetComponent <UITexture>(); } this.downTexts = new UILabel[4]; for (int j = 0; j < 4; j++) { this.downTexts[j] = base.get_transform().Find("GetMaterial/Label_GetMaterial/Grid/GetMaterial" + (j + 1) + "/num").GetComponent <UILabel>(); } this.timer = 0f; this.flicker = false; this.on = false; this.ship.alpha = 0f; this.count.alpha = 0f; this.count.text = string.Empty; this.GetMaterial.alpha = 0f; for (int k = 0; k < 4; k++) { this.arrows[k].alpha = 0f; this.downTexts[k].text = string.Empty; } this.isFinished = false; this.cnt = App.rand.Next(7) + 3; this.tot = this.cnt; this.partExplosion.Pause(true); }
private void Awake() { base.transform.parent = GameObject.Find("/StrategyTaskManager/Map Root").transform; base.transform.localScale = Vector3.one; base.transform.localPosition = new Vector3(-459.45f, 144f, -24.8f); friendly = ((Component)base.transform.Find("Friendly/Container")).GetComponent <TileAnimationCharacter>(); enemy = ((Component)base.transform.Find("Enemy/Container")).GetComponent <TileAnimationCharacter>(); ship = ((Component)base.transform.Find("Ship/ShipInner")).GetComponent <UISprite>(); explosion = ((Component)base.transform.Find("Explosion")).GetComponent <UITexture>(); shell = ((Component)base.transform.Find("Shell")).GetComponent <TileAnimationAttackShell>(); partExplosion = ((Component)base.transform.Find("ParticleExplosion")).GetComponent <ParticleSystem>(); count = ((Component)base.transform.Find("Count")).GetComponent <UILabel>(); GetMaterial = ((Component)base.transform.Find("GetMaterial")).GetComponent <UIWidget>(); arrows = new UITexture[4]; for (int i = 0; i < 4; i++) { arrows[i] = ((Component)base.transform.Find("GetMaterial/Label_GetMaterial/Grid/GetMaterial" + (i + 1) + "/Arrow")).GetComponent <UITexture>(); } downTexts = new UILabel[4]; for (int j = 0; j < 4; j++) { downTexts[j] = ((Component)base.transform.Find("GetMaterial/Label_GetMaterial/Grid/GetMaterial" + (j + 1) + "/num")).GetComponent <UILabel>(); } timer = 0f; flicker = false; on = false; ship.alpha = 0f; count.alpha = 0f; count.text = string.Empty; GetMaterial.alpha = 0f; for (int k = 0; k < 4; k++) { arrows[k].alpha = 0f; downTexts[k].text = string.Empty; } isFinished = false; cnt = App.rand.Next(7) + 3; tot = cnt; partExplosion.Pause(true); }