public static ProdEndPhase Instantiate(ProdEndPhase prefab, Transform parent, KeyControl keyController, bool clear, bool isTurnOver) { ProdEndPhase prodEndPhase = Object.Instantiate <ProdEndPhase>(prefab); prodEndPhase.get_transform().set_parent(parent); prodEndPhase.get_transform().set_localScale(Vector3.get_one()); prodEndPhase.get_transform().set_localPosition(Vector3.get_zero()); prodEndPhase._init(); prodEndPhase._keyController = keyController; prodEndPhase._isClear = clear; prodEndPhase._isTurnOver = isTurnOver; return(prodEndPhase); }
public static ProdEndPhase Instantiate(ProdEndPhase prefab, Transform parent, KeyControl keyController, bool clear, bool isTurnOver) { ProdEndPhase prodEndPhase = UnityEngine.Object.Instantiate(prefab); prodEndPhase.transform.parent = parent; prodEndPhase.transform.localScale = Vector3.one; prodEndPhase.transform.localPosition = Vector3.zero; prodEndPhase._init(); prodEndPhase._keyController = keyController; prodEndPhase._isClear = clear; prodEndPhase._isTurnOver = isTurnOver; return(prodEndPhase); }