public void Hide(bool animation) { base.enabled = false; SwitchChildEnabled(); _BeforeTargetSlot = mUIRemodeModernzationTargetShip_TargetShips[0]; isShown = false; if (animation) { if (UserInterfaceRemodelManager.instance.status != ScreenStatus.MODE_KINDAIKA_KAISHU_KAKUNIN) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, 0.2f, delegate { if (!isShown) { base.gameObject.SetActive(false); } }); } } else { base.transform.localPosition = hidePos; base.gameObject.SetActive(false); } }
public void Show(bool animation) { UIRemodeModernzationTargetShip[] array = mUIRemodeModernzationTargetShip_TargetShips; foreach (UIRemodeModernzationTargetShip uIRemodeModernzationTargetShip in array) { uIRemodeModernzationTargetShip.Refresh(); } base.gameObject.SetActive(true); base.enabled = true; SwitchChildEnabled(); isShown = true; if (animation) { mPanelThis.widgetsAreStatic = true; RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.2f, delegate { mPanelThis.widgetsAreStatic = false; }); } else { base.transform.localPosition = showPos; } if (mCurrentFocusTargetShipSlot != null) { mCurrentFocusTargetShipSlot.Hover(); } UpdateStartButtonEnabled(); }
public void Show(bool animation) { UIRemodeModernzationTargetShip[] array = this.mUIRemodeModernzationTargetShip_TargetShips; for (int i = 0; i < array.Length; i++) { UIRemodeModernzationTargetShip uIRemodeModernzationTargetShip = array[i]; uIRemodeModernzationTargetShip.Refresh(); } base.get_gameObject().SetActive(true); base.set_enabled(true); this.SwitchChildEnabled(); this.isShown = true; if (animation) { this.mPanelThis.widgetsAreStatic = true; RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.2f, delegate { this.mPanelThis.widgetsAreStatic = false; }); } else { base.get_transform().set_localPosition(this.showPos); } if (this.mCurrentFocusTargetShipSlot != null) { this.mCurrentFocusTargetShipSlot.Hover(); } this.UpdateStartButtonEnabled(); }
public void Hide(bool animation) { base.set_enabled(false); this.SwitchChildEnabled(); this._BeforeTargetSlot = this.mUIRemodeModernzationTargetShip_TargetShips[0]; this.isShown = false; if (animation) { if (UserInterfaceRemodelManager.instance.status != ScreenStatus.MODE_KINDAIKA_KAISHU_KAKUNIN) { RemodelUtils.MoveWithManual(base.get_gameObject(), this.hidePos, 0.2f, delegate { if (!this.isShown) { base.get_gameObject().SetActive(false); } }); } } else { base.get_transform().set_localPosition(this.hidePos); base.get_gameObject().SetActive(false); } }
public void Show() { base.gameObject.SetActive(true); base.enabled = true; mButton_TouchBackArea.SetActive(isActive: true); RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.2f, delegate { isShown = true; }); }
public void Show() { base.get_gameObject().SetActive(true); this.backAreaButton.SetActive(true); base.set_enabled(true); RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.3f, delegate { this.isShown = true; }); }
public void Show(bool animation) { base.gameObject.SetActive(true); if (animation) { RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.2f); } else { base.transform.localPosition = showPos; } }
public void Show() { base.gameObject.SetActive(true); if (initialized) { RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.3f, delegate { isShown = true; }); base.enabled = true; } }
public void Show(bool animation) { base.get_gameObject().SetActive(true); if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.2f, null); } else { base.get_transform().set_localPosition(this.showPos); } }
public void Hide(bool animation) { if (animation) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, 0.2f, delegate { base.gameObject.SetActive(false); }); return; } base.transform.localPosition = hidePos; base.gameObject.SetActive(false); }
public void Hide(bool animation) { SetKeyController(null); mButton_TouchBack.SetActive(isActive: false); if (animation) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, 0.2f); } else { base.transform.localPosition = hidePos; } }
public void Show() { base.get_gameObject().SetActive(true); if (!this.initialized) { return; } RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.3f, delegate { this.isShown = true; }); base.set_enabled(true); }
public void Hide(bool animation) { this.SetKeyController(null); this.mButton_TouchBack.SetActive(false); if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), this.hidePos, 0.2f, null); } else { base.get_transform().set_localPosition(this.hidePos); } }
public void Show() { base.transform.SetActive(isActive: false); base.transform.SetActive(isActive: true); mTransform_TouchBack.SetActive(isActive: true); mPanelThis.widgetsAreStatic = true; StartStaticWidgetChildren(); RemodelUtils.MoveWithManual(base.gameObject, showPos, ANIMATION_DURATION, delegate { isShown = true; mPanelThis.widgetsAreStatic = false; StopStaticWidgetChildren(); }); }
public void Show(bool animation) { base.gameObject.SetActive(true); Vector3 vector = (!expand) ? showPos : showPos4Expand; if (animation) { RemodelUtils.MoveWithManual(base.gameObject, vector, 0.2f); } else { base.transform.localPosition = vector; } }
public void Show() { base.get_transform().SetActive(false); base.get_transform().SetActive(true); this.mTransform_TouchBack.SetActive(true); this.mPanelThis.widgetsAreStatic = true; base.StartStaticWidgetChildren(); RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, this.ANIMATION_DURATION, delegate { this.isShown = true; this.mPanelThis.widgetsAreStatic = false; base.StopStaticWidgetChildren(); }); }
public void Show(bool animation) { base.get_gameObject().SetActive(true); Vector3 vector = (!this.expand) ? this.showPos : this.showPos4Expand; if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), vector, 0.2f, null); } else { base.get_transform().set_localPosition(vector); } }
public void Hide(bool animation) { if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), this.hidePos, 0.2f, delegate { base.get_gameObject().SetActive(false); }); } else { base.get_transform().set_localPosition(this.hidePos); base.get_gameObject().SetActive(false); } }
public void Show(bool animation) { base.keyControlEnable = true; base.gameObject.SetActive(true); if (animation) { RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.2f, delegate { }); } else { base.transform.localPosition = showPos; } }
public void Hide(bool animation) { Vector3 vector = (!expand) ? hidePos : hidePos4Expand; if (animation) { RemodelUtils.MoveWithManual(base.gameObject, vector, 0.2f, delegate { base.gameObject.SetActive(false); }); return; } base.transform.localPosition = vector; base.gameObject.SetActive(false); }
public void Hide(bool animation) { isShown = false; base.enabled = false; touchBackArea.SetActive(isActive: false); if (animation) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, 0.3f, delegate { base.gameObject.SetActive(false); }); return; } base.transform.localPosition = hidePos; base.gameObject.SetActive(false); }
public void Show() { base.RefreshViews(); base.gameObject.SetActive(false); base.gameObject.SetActive(true); base.enabled = true; StartStaticWidgetChildren(); RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.2f, delegate { isShown = true; StopStaticWidgetChildren(); }); TouchBackArea.enabled = true; StartControl(); ChangeShip(mCurrentFocusView.GetModel()); }
public void Show() { base.RefreshViews(); base.get_gameObject().SetActive(false); base.get_gameObject().SetActive(true); base.set_enabled(true); base.StartStaticWidgetChildren(); RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.2f, delegate { this.isShown = true; base.StopStaticWidgetChildren(); }); this.TouchBackArea.set_enabled(true); base.StartControl(); this.ChangeShip(this.mCurrentFocusView.GetModel()); }
public void Show(bool animation) { if (animation) { TweenPosition tweenPosition = RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.3f, delegate { isShown = true; }); tweenPosition.PlayForward(); } else { isShown = true; base.transform.localPosition = showPos; } }
public void Show(bool animation) { if (animation) { TweenPosition tweenPosition = RemodelUtils.MoveWithManual(base.get_gameObject(), this.showPos, 0.3f, delegate { this.isShown = true; }); tweenPosition.PlayForward(); } else { this.isShown = true; base.get_transform().set_localPosition(this.showPos); } }
public void Hide(bool animation) { Vector3 vector = (!this.expand) ? this.hidePos : this.hidePos4Expand; if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), vector, 0.2f, delegate { base.get_gameObject().SetActive(false); }); } else { base.get_transform().set_localPosition(vector); base.get_gameObject().SetActive(false); } }
public void Hide(bool animation) { StartStaticWidgetChildren(); SetKeyController(null); mTransform_TouchBack.SetActive(isActive: false); isShown = false; if (animation) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, ANIMATION_DURATION, delegate { StopStaticWidgetChildren(); }); return; } base.transform.localPosition = hidePos; StopStaticWidgetChildren(); }
public void Hide(bool animation) { this.isShown = false; base.set_enabled(false); this.touchBackArea.SetActive(false); if (animation) { RemodelUtils.MoveWithManual(base.get_gameObject(), this.hidePos, 0.3f, delegate { base.get_gameObject().SetActive(false); }); } else { base.get_transform().set_localPosition(this.hidePos); base.get_gameObject().SetActive(false); } }
public void Show(bool animation) { base.gameObject.SetActive(true); base.enabled = true; if (animation) { RemodelUtils.MoveWithManual(base.gameObject, showPos, 0.3f, delegate { isShown = true; }); } else { isShown = true; base.transform.localPosition = showPos; } mButton_TouchBackArea.SetActive(isActive: true); }
public void Hide(bool animation) { isShown = false; StartStaticWidgetChildren(); base.enabled = false; if (animation) { RemodelUtils.MoveWithManual(base.gameObject, hidePos, 0.2f, delegate { StopStaticWidgetChildren(); }).PlayForward(); } else { base.transform.localPosition = hidePos; } TouchBackArea.enabled = false; }