public static ProdReceiveShip Instantiate(ProdReceiveShip prefab, Transform parent, IReward_Ship rewardShip, int nPanelDepth, KeyControl input, bool needBGM)
        {
            ProdReceiveShip prodReceiveShip = Object.Instantiate <ProdReceiveShip>(prefab);

            prodReceiveShip.get_transform().set_parent(parent);
            prodReceiveShip.get_transform().set_localScale(Vector3.get_one());
            prodReceiveShip.get_transform().set_localPosition(Vector3.get_zero());
            prodReceiveShip.init();
            prodReceiveShip._clsRewardShip = rewardShip;
            prodReceiveShip.GetComponent <UIPanel>().depth = nPanelDepth;
            prodReceiveShip._clsInput  = input;
            prodReceiveShip._isNeedBGM = needBGM;
            prodReceiveShip._anim.Stop();
            return(prodReceiveShip);
        }
예제 #2
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        public static ProdReceiveShip Instantiate(ProdReceiveShip prefab, Transform parent, IReward_Ship rewardShip, int nPanelDepth, KeyControl input, bool needBGM)
        {
            ProdReceiveShip prodReceiveShip = UnityEngine.Object.Instantiate(prefab);

            prodReceiveShip.transform.parent        = parent;
            prodReceiveShip.transform.localScale    = Vector3.one;
            prodReceiveShip.transform.localPosition = Vector3.zero;
            prodReceiveShip.init();
            prodReceiveShip._clsRewardShip = rewardShip;
            prodReceiveShip.GetComponent <UIPanel>().depth = nPanelDepth;
            prodReceiveShip._clsInput  = input;
            prodReceiveShip._isNeedBGM = needBGM;
            prodReceiveShip._anim.Stop();
            return(prodReceiveShip);
        }