상속: MonoBehaviour
예제 #1
0
        public void _init_repair()
        {
            this._isBtnMaruUp                     = false;
            this.rep                              = GameObject.Find("Repair Root").GetComponent <repair>();
            this.bd1                              = GameObject.Find("board").GetComponent <board>();
            this.bd2                              = GameObject.Find("board2").GetComponent <board2>();
            this.dockSelectController             = new KeyControl(0, 1, 0.4f, 0.1f);
            this.dockSelectController.isLoopIndex = false;
            this.dockSelectController.setChangeValue(0f, 1f, 0f, -1f);
            iTween.ScaleTo(base.get_gameObject(), new Vector3(0.6f, 0.6f, 0.6f), 0f);
            this._Button_Yes3      = GameObject.Find("dialog3_top/dialog3/btn_yes").GetComponent <UIButton>();
            this._Button_No3       = GameObject.Find("dialog3_top/dialog3/btn_no").GetComponent <UIButton>();
            this.btn_obj[0]        = this._Button_No3.get_gameObject();
            this.btn_obj[1]        = this._Button_Yes3.get_gameObject();
            this._uiOverlayButton3 = GameObject.Find("dialog3_top/dialog3/OverlayBtn3").GetComponent <UIButton>();
            EventDelegate.Add(this._uiOverlayButton3.onClick, new EventDelegate.Callback(this._onClickOverlayButton3));
            UIButtonMessage component = this._Button_Yes3.GetComponent <UIButtonMessage>();

            component.target       = base.get_gameObject();
            component.functionName = "Pressed_Button_Yes3";
            component.trigger      = UIButtonMessage.Trigger.OnClick;
            UIButtonMessage component2 = this._Button_No3.GetComponent <UIButtonMessage>();

            component2.target       = base.get_gameObject();
            component2.functionName = "Pressed_Button_No3";
            component2.trigger      = UIButtonMessage.Trigger.OnClick;
            this.Set_Button_Sprite(true);
            this._clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
            this._bVector   = Vector3.get_one();
        }
 private void Start()
 {
     this._dialog_anime = false;
     this._init_repair();
     this.set_dialog_anime(false);
     this._clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
 }
예제 #3
0
        public void _init_repair()
        {
            _isBtnMaruUp                     = false;
            rep                              = GameObject.Find("Repair Root").GetComponent <repair>();
            bd1                              = GameObject.Find("board1_top/board").GetComponent <board>();
            bd2                              = GameObject.Find("board2").GetComponent <board2>();
            csb                              = GameObject.Find("dialog2_top/dialog2/Banner/CommonShipBanner2").GetComponent <CommonShipBanner>();
            dockSelectController             = new KeyControl(0, 1);
            dockSelectController.isLoopIndex = false;
            dockSelectController.setChangeValue(0f, 1f, 0f, -1f);
            iTween.ScaleTo(base.gameObject, new Vector3(0.6f, 0.6f, 0.6f), 0f);
            _Button_Yes2      = GameObject.Find("dialog2_top/dialog2/btn_yes").GetComponent <UIButton>();
            _Button_No2       = GameObject.Find("dialog2_top/dialog2/btn_no").GetComponent <UIButton>();
            btn_obj[0]        = _Button_No2.gameObject;
            btn_obj[1]        = _Button_Yes2.gameObject;
            _uiOverlayButton2 = GameObject.Find("dialog2_top/dialog2/OverlayBtn2").GetComponent <UIButton>();
            EventDelegate.Add(_uiOverlayButton2.onClick, _onClickOverlayButton2);
            UIButtonMessage component = _Button_Yes2.GetComponent <UIButtonMessage>();

            component.target       = base.gameObject;
            component.functionName = "Pressed_Button_Yes2";
            component.trigger      = UIButtonMessage.Trigger.OnClick;
            UIButtonMessage component2 = _Button_No2.GetComponent <UIButtonMessage>();

            component2.target       = base.gameObject;
            component2.functionName = "Pressed_Button_No2";
            component2.trigger      = UIButtonMessage.Trigger.OnClick;
            Set_Button_Sprite(value: true);
            _clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
            _bVector   = Vector3.one;
        }
예제 #4
0
 private void Start()
 {
     _dialog_anime = false;
     _init_repair();
     set_dialog_anime(value: false);
     _clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
 }
예제 #5
0
 public void _init_repair()
 {
     this._isBtnMaruUp = false;
     this.rep          = GameObject.Find("Repair Root").GetComponent <repair>();
     this.bd1          = GameObject.Find("board1_top/board").GetComponent <board>();
     this.bd2          = GameObject.Find("board2").GetComponent <board2>();
     iTween.ScaleTo(base.get_gameObject(), new Vector3(0.6f, 0.6f, 0.6f), 0f);
     this.dockSelectController = new KeyControl(0, 1, 0.4f, 0.1f);
     this.dockSelectController.setChangeValue(0f, 1f, 0f, -1f);
     this._uiOverlayButton4 = GameObject.Find("dialog4_top/dialog4/OverlayBtn4").GetComponent <UIButton>();
     EventDelegate.Add(this._uiOverlayButton4.onClick, new EventDelegate.Callback(this._onClickOverlayButton4));
     this._clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
     this._bVector   = Vector3.get_one();
 }
예제 #6
0
 public void _init_repair()
 {
     _isBtnMaruUp = false;
     rep          = GameObject.Find("Repair Root").GetComponent <repair>();
     bd1          = GameObject.Find("board1_top/board").GetComponent <board>();
     bd2          = GameObject.Find("board2").GetComponent <board2>();
     iTween.ScaleTo(base.gameObject, new Vector3(0.6f, 0.6f, 0.6f), 0f);
     dockSelectController = new KeyControl(0, 1);
     dockSelectController.setChangeValue(0f, 1f, 0f, -1f);
     _uiOverlayButton4 = GameObject.Find("dialog4_top/dialog4/OverlayBtn4").GetComponent <UIButton>();
     EventDelegate.Add(_uiOverlayButton4.onClick, _onClickOverlayButton4);
     _clickmask = GameObject.Find("click_mask").GetComponent <repair_clickmask>();
     _bVector   = Vector3.one;
 }