public void DockStatus(int MapArea, int TargetDock) { _first_key = true; rep.GetMstManager(); rep.GetMst_ship(); rep.update_portframe(); _clsRepair = rep.now_clsRepair(); dock_count = _clsRepair.GetDocks().Length; for (int i = 0; i < dock_count; i++) { int num = i; bds2 = GameObject.Find("board1_top/board/Grid/0" + num.ToString() + "/bg/BackGround").GetComponent <UISprite>(); bds2.spriteName = "list_bg"; int num2 = i; bds2 = GameObject.Find("board1_top/board/Grid/0" + num2.ToString() + "/bg/BackGround3").GetComponent <UISprite>(); bds2.spriteName = "cardArea_YB"; int num3 = i; bds2 = GameObject.Find("board1_top/board/Grid/0" + num3.ToString() + "/bg/BackGround2").GetComponent <UISprite>(); bds2.spriteName = AreaIdToSeaSpriteName(rep.NowArea()); int num4 = i; GameObject.Find("board1_top/board/Grid/0" + num4.ToString() + "/Shutter/BGKey").transform.localScaleZero(); int num5 = i; GameObject.Find("board1_top/board/Grid/0" + num5.ToString() + "/Shutter/BGMes").transform.localScaleZero(); if (TargetDock == -1) { shutter[i].transform.localScale = Vector3.zero; } dock_cursor[i] = GameObject.Find("board1_top/board/Grid/" + dock[i].name + "/bg/BackGround"); btn_Stk[i].SetActive(true); } int nDockMax = _clsRepair.MapArea.NDockMax; for (int j = dock_count; j < nDockMax; j++) { if (TargetDock != -1 && TargetDock != j) { continue; } int num6 = j; bds2 = GameObject.Find("board1_top/board/Grid/0" + num6.ToString() + "/bg/BackGround").GetComponent <UISprite>(); bds2.spriteName = "list_bg_bar_closed"; int num7 = j; bds2 = GameObject.Find("board1_top/board/Grid/0" + num7.ToString() + "/bg/BackGround3").GetComponent <UISprite>(); bds2.spriteName = null; int num8 = j; bds2 = GameObject.Find("board1_top/board/Grid/0" + num8.ToString() + "/bg/BackGround2").GetComponent <UISprite>(); bds2.spriteName = null; if (_first_key) { if (_clsRepair.IsValidOpenNewDock()) { int num9 = j; GameObject.Find("board1_top/board/Grid/0" + num9.ToString() + "/Shutter/BGMes").GetComponent <UISprite>().spriteName = "huki_r_02"; int num10 = j; GameObject.Find("board1_top/board/Grid/0" + num10.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } else { int num11 = j; GameObject.Find("board1_top/board/Grid/0" + num11.ToString() + "/Shutter/BGMes").GetComponent <UISprite>().spriteName = "huki_r_01"; int num12 = j; GameObject.Find("board1_top/board/Grid/0" + num12.ToString() + "/Shutter/BGKey").GetComponent <UISprite>().spriteName = "btn_addDock"; } int num13 = j; GameObject.Find("board1_top/board/Grid/0" + num13.ToString() + "/Shutter/BGKey").transform.localScaleOne(); _first_key = false; } else { int num14 = j; GameObject.Find("board1_top/board/Grid/0" + num14.ToString() + "/Shutter/BGKey").transform.localScaleZero(); int num15 = j; GameObject.Find("board1_top/board/Grid/0" + num15.ToString() + "/Shutter/BGMes").transform.localScaleZero(); } shutter[j].transform.localScale = Vector3.one; dock_cursor[j] = GameObject.Find("board1_top/board/Grid/" + dock[j].name + "/Shutter/ShutterALL"); dock_cursor[j].transform.localScale = Vector3.one; btn_Stk[j].SetActive((j <= dock_count) ? true : false); r_now[j].SetActive(false); } for (int k = nDockMax; k < 4; k++) { if (TargetDock == -1 || TargetDock == k) { int num16 = k; bds2 = GameObject.Find("board1_top/board/Grid/0" + num16.ToString() + "/bg/BackGround").GetComponent <UISprite>(); bds2.spriteName = null; int num17 = k; bds2 = GameObject.Find("board1_top/board/Grid/0" + num17.ToString() + "/bg/BackGround3").GetComponent <UISprite>(); bds2.spriteName = null; int num18 = k; bds2 = GameObject.Find("board1_top/board/Grid/0" + num18.ToString() + "/bg/BackGround2").GetComponent <UISprite>(); bds2.spriteName = null; int num19 = k; GameObject.Find("board1_top/board/Grid/0" + num19.ToString() + "/Shutter/BGKey").transform.localScaleZero(); int num20 = k; GameObject.Find("board1_top/board/Grid/0" + num20.ToString() + "/Shutter/BGMes").transform.localScaleZero(); shutter[k].transform.localScale = Vector3.zero; btn_Stk[k].SetActive(false); r_now[k].SetActive(false); } } for (int l = 0; l < dock_count; l++) { crane_anime component = GameObject.Find("board/Grid/0" + l.ToString() + "/Anime").GetComponent <crane_anime>(); ShipModel ship = _clsRepair.GetDockData(l).GetShip(); if (TargetDock != -1 && TargetDock != l) { continue; } if (_clsRepair.GetDockData(l).ShipId != 0 && _clsRepair.GetDockData(l).RemainingTurns != 0) { r_now[l].SetActive(true); btn_Stk[l].SetActive(false); int num21 = l; tex = GameObject.Find("board/Grid/0" + num21.ToString() + "/repair_now/ship_banner").GetComponent <UITexture>(); if (ship.DamageStatus == DamageState.Taiha) { tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 2); } else if (ship.DamageStatus == DamageState.Tyuuha) { tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 2); } else { tex.mainTexture = SingletonMonoBehaviour <ResourceManager> .Instance.ShipTexture.Load(ship.MstId, 1); } int num22 = l; lab = GameObject.Find("board/Grid/0" + num22.ToString() + "/repair_now/text_ship_name").GetComponent <UILabel>(); lab.text = ship.Name; int num23 = l; lab = GameObject.Find("board/Grid/0" + num23.ToString() + "/repair_now/text_level").GetComponent <UILabel>(); lab.text = string.Empty + ship.Level; int num24 = l; lab = GameObject.Find("board/Grid/0" + num24.ToString() + "/repair_now/text_hp").GetComponent <UILabel>(); lab.text = ship.NowHp + "/" + ship.MaxHp; MaxHP[l] = ship.MaxHp; int num25 = l; ele_d = GameObject.Find("board/Grid/0" + num25.ToString() + "/repair_now/HP_Gauge/panel/HP_bar_meter2").GetComponent <UISprite>(); ele_d.width = (int)((float)ship.NowHp * 210f / (float)ship.MaxHp); ele_d.color = Util.HpGaugeColor2(ship.MaxHp, ship.NowHp); int num26 = l; ele_d = GameObject.Find("board/Grid/0" + num26.ToString() + "/repair_now/HP_Gauge/panel/HP_bar_meter").GetComponent <UISprite>(); ele_d.width = (int)((float)ship.NowHp * 210f / (float)ship.MaxHp); ele_d.color = Util.HpGaugeColor2(ship.MaxHp, ship.NowHp); int num27 = l; lab = GameObject.Find("board/Grid/0" + num27.ToString() + "/repair_now/text_least_time").GetComponent <UILabel>(); lab.text = string.Empty + _clsRepair.GetDockData(l).RemainingTurns; int num28 = l; uibutton = GameObject.Find("board/Grid/0" + num28.ToString() + "/repair_now/btn_high_repair").GetComponent <UIButton>(); if (_clsRepair.Material.RepairKit > 0) { uibutton.isEnabled = true; } else { uibutton.isEnabled = false; } set_anime(l, stat: false); component.start_anime(l); } else { r_now[l].SetActive(false); btn_Stk[l].SetActive(true); component.stop_anime(l); set_anime(l, stat: false); } } swsw = GameObject.Find("board3_top/board3/sw01").GetComponent <sw>(); swsw.set_sw_stat((_clsRepair.Material.RepairKit > 0) ? true : false); _dock_exist = true; }