public static UIVeteransReportFleet Instantiate(UIVeteransReportFleet prefab, Transform parent, Vector3 pos, BattleResultModel model, FleetType iType) { UIVeteransReportFleet uIVeteransReportFleet = UnityEngine.Object.Instantiate(prefab); uIVeteransReportFleet.transform.parent = parent; uIVeteransReportFleet.transform.localScaleOne(); uIVeteransReportFleet.transform.localPosition = pos; uIVeteransReportFleet._iType = iType; uIVeteransReportFleet.name = $"{iType}Fleet"; uIVeteransReportFleet._clsResultModel = model; uIVeteransReportFleet.Init(); return(uIVeteransReportFleet); }
public static UIVeteransReportFleet Instantiate(UIVeteransReportFleet prefab, Transform parent, Vector3 pos, BattleResultModel model, FleetType iType) { UIVeteransReportFleet uIVeteransReportFleet = Object.Instantiate <UIVeteransReportFleet>(prefab); uIVeteransReportFleet.get_transform().set_parent(parent); uIVeteransReportFleet.get_transform().localScaleOne(); uIVeteransReportFleet.get_transform().set_localPosition(pos); uIVeteransReportFleet._iType = iType; uIVeteransReportFleet.set_name(string.Format("{0}Fleet", iType)); uIVeteransReportFleet._clsResultModel = model; uIVeteransReportFleet.Init(); return(uIVeteransReportFleet); }