private void CreateSurface(List <BattleCommand> presetList) { _listCommandSurface = new List <UICommandSurface>(); _listICommandSurface = new List <IUICommandSurface>(); int num = 0; foreach (BattleCommand preset in presetList) { _listCommandSurface.Add(UICommandSurface.Instantiate(((Component)_prefabCommandSurface).GetComponent <UICommandSurface>(), base.transform, _listCommandSurfacePos[num] + _strParams.surfaceInitPosOffs, num, preset, ChkAllSurfaceSet)); _listICommandSurface.Add(_listCommandSurface[num]); num++; } }
private void CreateSurface(List <BattleCommand> presetList) { this._listCommandSurface = new List <UICommandSurface>(); this._listICommandSurface = new List <IUICommandSurface>(); int num = 0; using (List <BattleCommand> .Enumerator enumerator = presetList.GetEnumerator()) { while (enumerator.MoveNext()) { BattleCommand current = enumerator.get_Current(); this._listCommandSurface.Add(UICommandSurface.Instantiate(this._prefabCommandSurface.GetComponent <UICommandSurface>(), base.get_transform(), this._listCommandSurfacePos.get_Item(num) + this._strParams.surfaceInitPosOffs, num, current, new Action(this.ChkAllSurfaceSet))); this._listICommandSurface.Add(this._listCommandSurface.get_Item(num)); num++; } } }