예제 #1
0
        private IEnumerator CreateAerialCombatCutIn(IObserver <bool> observer)
        {
            BattleCameras           cams         = BattleTaskManager.GetBattleCameras();
            BattleCutInCamera       inCam        = BattleTaskManager.GetBattleCameras().cutInCamera;
            BattleCutInEffectCamera efCam        = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            BattleShips             _battleShips = BattleTaskManager.GetBattleShips();

            _prodSupportAerialPhase1 = ProdSupportAerialPhase1.Instantiate(fShips: _battleShips.dicFriendBattleShips, eShips: _battleShips.dicEnemyBattleShips, prefab: Resources.Load <ProdSupportAerialPhase1>("Prefabs/Battle/Production/SupportingFire/ProdSupportAerialPhase1"), model: _clsAerial, parent: cams.cutInCamera.transform.parent);
            if (_clsAerial.GetPlanes(is_friend: true) != null && _clsAerial.GetPlanes(is_friend: false) != null)
            {
                inCam.isCulling = true;
                efCam.isCulling = true;
            }
            else if (_clsAerial.GetPlanes(is_friend: true) != null)
            {
                efCam.isCulling = false;
            }
            yield return(new WaitForEndOfFrame());

            _prodSupportAerialPhase2 = ProdSupportAerialPhase2.Instantiate(Resources.Load <ProdSupportAerialPhase2>("Prefabs/Battle/Production/SupportingFire/ProdSupportAerialPhase2"), _clsAerial, inCam.transform);
            yield return(new WaitForEndOfFrame());

            _prodSupportAerialPhase2.CreateHpGauge(FleetType.Enemy);
            yield return(new WaitForEndOfFrame());

            observer.OnNext(value: true);
            observer.OnCompleted();
        }
        private bool InitMoveCameraTo2D(object data)
        {
            BattleFieldCamera       cam                  = BattleTaskManager.GetBattleCameras().fieldCameras.get_Item(0);
            BattleShips             battleShips          = BattleTaskManager.GetBattleShips();
            ProdDetectionStartCutIn pdsc                 = ProdDetectionStartCutIn.Instantiate(BattleTaskManager.GetPrefabFile().prefabProdDetectionStartCutIn.GetComponent <ProdDetectionStartCutIn>(), BattleTaskManager.GetBattleCameras().cutInCamera.get_transform());
            ShipModel_Battle        detectionPrimaryShip = ShipUtils.GetDetectionPrimaryShip(this._clsSakuteki.planes_f, true);
            UIBattleShip            uIBattleShip         = (detectionPrimaryShip == null) ? battleShips.flagShipFriend : battleShips.dicFriendBattleShips.get_Item(detectionPrimaryShip.Index);
            Vector3 vector           = Mathe.NormalizeDirection(uIBattleShip.pointOfGaze, Vector3.get_zero()) * 30f;
            Vector3 fixChasingCamera = new Vector3(uIBattleShip.pointOfGaze.x, uIBattleShip.pointOfGaze.y, uIBattleShip.pointOfGaze.z + vector.z);

            cam.pointOfGaze = uIBattleShip.pointOfGaze;
            cam.ReqViewMode(CameraActor.ViewMode.FixChasing);
            cam.SetFixChasingCamera(fixChasingCamera);
            Vector3   endCamPos = new Vector3(uIBattleShip.pointOfGaze.x, 50f, uIBattleShip.pointOfGaze.z + vector.z * 6f);
            Transform transform = uIBattleShip.get_transform();
            Vector3   position  = BattleTaskManager.GetBattleShips().dicFriendBattleShips.get_Item(0).get_transform().get_position();

            this._psDetectionRipple = Util.Instantiate(ParticleFile.Load(ParticleFileInfos.BattlePSDetectionRipple), null, false, false).GetComponent <ParticleSystem>();
            this._psDetectionRipple.get_transform().set_parent(transform);
            this._psDetectionRipple.get_transform().set_position(new Vector3(position.x, position.y + 0.01f, position.z));
            this._psDetectionRipple.Play();
            pdsc.Play().Subscribe(delegate(bool _)
            {
                cam.get_transform().LTMove(endCamPos, 1.95f).setEase(LeanTweenType.easeInOutCubic);
                Mem.DelComponentSafe <ProdDetectionStartCutIn>(ref pdsc);
            });
            return(false);
        }
예제 #3
0
        public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback)
        {
            if (model == null)
            {
                Dlg.Call(ref callback);
            }
            BattleTaskManager.GetTorpedoHpGauges().Hide();
            ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction();

            observerAction.Executions();
            this.hougekiModel   = model;
            this._actOnFinished = callback;
            this._isNextAttack  = isNextAttack;
            this._isSkipAttack  = isSkipAttack;
            this.SetDirectionSubjects(this.hougekiModel);
            this._nCurrentAttackCnt = nCurrentShellingCnt;
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.SetStandingPosition(StandingPositionType.OneRow);
            battleShips.SetLayer(Generics.Layers.ShipGirl);
            BattleField battleField = BattleTaskManager.GetBattleField();

            battleField.ResetFleetAnchorPosition();
            this.CorFleetAnchorDifPosition();
            BattleCameras battleCameras = BattleTaskManager.GetBattleCameras();

            battleCameras.SetVerticalSplitCameras(false);
            BattleShips battleShips2 = BattleTaskManager.GetBattleShips();

            battleShips2.SetBollboardTarget(true, battleCameras.fieldCameras.get_Item(0).get_transform());
            battleShips2.SetBollboardTarget(false, battleCameras.fieldCameras.get_Item(1).get_transform());
            battleShips2.SetTorpedoSalvoWakeAngle(false);
            BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>();

            if (component != null)
            {
                component.alpha = 0f;
            }
            BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(0);

            battleFieldCamera.clearFlags  = 1;
            battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers();
            battleFieldCamera.eyePosition = this.CalcAttackerCamStartPos;
            battleCameras.SwitchMainCamera(FleetType.Friend);
            BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras.get_Item(1);

            battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f);
            battleFieldCamera2.eyeRotation = Quaternion.get_identity();
            battleFieldCamera2.fieldOfView = 30f;
            this.SetFieldCamera(true, this.CalcCamPos(true, false), this._listBattleShips.get_Item(0).spPointOfGaze);
            this.SetDimCamera(true, battleFieldCamera.get_transform());
            this.subjectShipLayerFmAnD   = Generics.Layers.FocusDim;
            this.subjectStandingPosFmAnD = StandingPositionType.Advance;
            BattleTaskManager.GetPrefabFile().circleHPGauge.get_transform().localScaleZero();
            this._clsState.AddState(new StatementMachine.StatementMachineInitialize(this.InitAttackerFocus), new StatementMachine.StatementMachineUpdate(this.UpdateAttackerFocus));
        }
        public virtual void PlayAttack(HougekiModel model, int nCurrentShellingCnt, bool isNextAttack, bool isSkipAttack, Action callback)
        {
            if (model == null)
            {
                Dlg.Call(ref callback);
            }
            BattleTaskManager.GetTorpedoHpGauges().Hide();
            ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction();

            observerAction.Executions();
            hougekiModel   = model;
            _actOnFinished = callback;
            _isNextAttack  = isNextAttack;
            _isSkipAttack  = isSkipAttack;
            SetDirectionSubjects(hougekiModel);
            _nCurrentAttackCnt = nCurrentShellingCnt;
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.SetStandingPosition(StandingPositionType.OneRow);
            battleShips.SetLayer(Generics.Layers.ShipGirl);
            BattleField battleField = BattleTaskManager.GetBattleField();

            battleField.ResetFleetAnchorPosition();
            CorFleetAnchorDifPosition();
            BattleCameras battleCameras = BattleTaskManager.GetBattleCameras();

            battleCameras.SetVerticalSplitCameras(isSplit: false);
            BattleShips battleShips2 = BattleTaskManager.GetBattleShips();

            battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform);
            battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform);
            battleShips2.SetTorpedoSalvoWakeAngle(isSet: false);
            BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>();

            if (component != null)
            {
                component.alpha = 0f;
            }
            BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[0];

            battleFieldCamera.clearFlags  = CameraClearFlags.Skybox;
            battleFieldCamera.cullingMask = BattleTaskManager.GetBattleCameras().GetDefaultLayers();
            battleFieldCamera.eyePosition = CalcAttackerCamStartPos;
            battleCameras.SwitchMainCamera(FleetType.Friend);
            BattleFieldCamera battleFieldCamera2 = battleCameras.fieldCameras[1];

            battleFieldCamera2.eyePosition = new Vector3(0f, 4f, 0f);
            battleFieldCamera2.eyeRotation = Quaternion.identity;
            battleFieldCamera2.fieldOfView = 30f;
            SetFieldCamera(isAttacker: true, CalcCamPos(isAttacker: true, isPointOfGaze: false), _listBattleShips[0].spPointOfGaze);
            SetDimCamera(isAttacker: true, battleFieldCamera.transform);
            subjectShipLayerFmAnD   = Generics.Layers.FocusDim;
            subjectStandingPosFmAnD = StandingPositionType.Advance;
            BattleTaskManager.GetPrefabFile().circleHPGauge.transform.localScaleZero();
            _clsState.AddState(InitAttackerFocus, UpdateAttackerFocus);
        }
 private bool InitWithdrawalSelection(object data)
 {
     _prodWithdrawalDecisionSelection.Play(delegate
     {
         BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer();
         ObserverActionQueue observerAction = BattleTaskManager.GetObserverAction();
         observerAction.Executions();
         BattleField battleField = BattleTaskManager.GetBattleField();
         battleField.ResetFleetAnchorPosition();
         battleField.enemySeaLevel.SetActive(isActive: true);
         battleField.ReqTimeZone(KCV.Battle.Utils.TimeZone.Night, BattleTaskManager.GetSkyType());
         battleField.AlterWaveDirection(FleetType.Friend, FleetType.Friend);
         battleField.AlterWaveDirection(FleetType.Enemy, FleetType.Enemy);
         BattleShips battleShips = BattleTaskManager.GetBattleShips();
         battleShips.RadarDeployment(isDeploy: false);
         battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal);
         battleShips.SetStandingPosition(StandingPositionType.OneRow);
         battleShips.SetLayer(Generics.Layers.ShipGirl);
         BattleCameras battleCameras = BattleTaskManager.GetBattleCameras();
         battleCameras.InitEnemyFieldCameraDefault();
         battleCameras.SetVerticalSplitCameras(isSplit: false);
         if (!battleCameras.isSplit)
         {
             battleCameras.SetSplitCameras(isSplit: true);
         }
         battleCameras.ResetFieldCamSettings(FleetType.Friend);
         battleCameras.ResetFieldCamSettings(FleetType.Enemy);
         battleCameras.fieldDimCameraEnabled(isEnabled: false);
         BattleFieldCamera battleFieldCamera = BattleTaskManager.GetBattleCameras().fieldCameras[0];
         battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix);
         battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Friend], _dicSplitCameraRot[FleetType.Friend]);
         battleFieldCamera.cullingMask = battleCameras.GetDefaultLayers();
         battleFieldCamera             = BattleTaskManager.GetBattleCameras().fieldCameras[1];
         battleFieldCamera.ReqViewMode(CameraActor.ViewMode.Fix);
         battleFieldCamera.SetFixCamera(_dicSplitCameraPos[FleetType.Enemy], _dicSplitCameraRot[FleetType.Enemy]);
         battleFieldCamera.cullingMask = battleCameras.GetEnemyCamSplitLayers();
         BattleShips battleShips2      = BattleTaskManager.GetBattleShips();
         battleShips2.SetBollboardTarget(isFriend: true, battleCameras.fieldCameras[0].transform);
         battleShips2.SetBollboardTarget(isFriend: false, battleCameras.fieldCameras[1].transform);
         battleShips2.SetTorpedoSalvoWakeAngle(isSet: false);
         BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
         cutInEffectCamera.isCulling = false;
         UITexture component         = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>();
         if (component != null)
         {
             component.alpha = 0f;
         }
         BattleTaskManager.GetTorpedoHpGauges().SetDestroy();
     }, OnDecideWithdrawalButton);
     return(false);
 }
예제 #6
0
        private new void Start()
        {
            InitBattleData();
            _clsSettingModel   = new SettingModel();
            _iPhase            = (_iPhaseReq = BattlePhase.BattlePhase_BEF);
            _traStage          = base.transform.FindChild("Stage");
            _clsBattleShips    = new BattleShips();
            _clsBattleCameras  = new BattleCameras();
            _clsBattleHPGauges = new BattleHPGauges();
            _clsBattleField    = base.transform.GetComponentInChildren <BattleField>();
            UICircleHPGauge    circleHPGauge    = _clsBattlePrefabFile.circleHPGauge;
            UIBattleNavigation battleNavigation = _clsBattlePrefabFile.battleNavigation;

            battleNavigation.panel.depth = 100;
            _clsTorpedoHpGauges          = new TorpedoHpGauges();
            _clsBattleShips.Init(GetBattleManager());
            _clsBattleField.ReqTimeZone(GetStartTimeZone(GetBattleManager().WarType), GetSkyType());
            KCV.Utils.SoundUtils.SwitchBGM((BGMFileInfos)GetBattleManager().GetBgmId());
            ProdSortieTransitionToBattle psttb = (SortieBattleTaskManager.GetSortieBattlePrefabFile() != null) ? SortieBattleTaskManager.GetSortieBattlePrefabFile().prodSortieTransitionToBattle : ProdSortieTransitionToBattle.Instantiate(Resources.Load <ProdSortieTransitionToBattle>("Prefabs/SortieMap/SortieTransitionToBattle/ProdSortieTransitionToBattle"), _clsBattleCameras.cutInCamera.transform).QuickFadeInInit();

            Observable.FromCoroutine((UniRx.IObserver <float> observer) => InitBattle(observer)).Subscribe(delegate(float x)
            {
                if (x == 1f)
                {
                    _iPhase = (_iPhaseReq = BattlePhase.FleetAdvent);
                    Observable.Timer(TimeSpan.FromSeconds(0.30000001192092896)).Subscribe(delegate
                    {
                        _clsBattleField.AlterWaveDirection(FleetType.Friend);
                        psttb.Play(ProdSortieTransitionToBattle.AnimationName.ProdSortieTransitionToBattleFadeIn, delegate
                        {
                            if (SortieBattleTaskManager.GetSortieBattlePrefabFile() != null)
                            {
                                SortieBattleTaskManager.GetSortieBattlePrefabFile().DisposeProdSortieTransitionToBattle();
                            }
                            else
                            {
                                UnityEngine.Object.Destroy(psttb.gameObject);
                            }
                            if (SortieBattleTaskManager.GetTransitionCamera() != null)
                            {
                                SortieBattleTaskManager.GetTransitionCamera().enabled = false;
                            }
                            Mem.Del(ref psttb);
                        });
                    });
                }
            }).AddTo(base.gameObject);
        }
예제 #7
0
        protected virtual void SetDirectionSubjects(HougekiModel model)
        {
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            this._listBattleShips.Add((!model.Attacker.IsFriend()) ? battleShips.dicEnemyBattleShips.get_Item(model.Attacker.Index) : battleShips.dicFriendBattleShips.get_Item(model.Attacker.Index));
            if (this.isProtect)
            {
                this._listBattleShips.Add((!model.Defender.IsFriend()) ? battleShips.flagShipEnemy : battleShips.flagShipFriend);
                this._listBattleShips.Add((!model.Defender.IsFriend()) ? battleShips.dicEnemyBattleShips.get_Item(model.Defender.Index) : battleShips.dicFriendBattleShips.get_Item(model.Defender.Index));
            }
            else
            {
                this._listBattleShips.Add((!model.Defender.IsFriend()) ? battleShips.dicEnemyBattleShips.get_Item(model.Defender.Index) : battleShips.dicFriendBattleShips.get_Item(model.Defender.Index));
            }
            this.subjectStandingPosFmAnD = StandingPositionType.Advance;
        }
        private void SetEnemyShipsDrawType(ProdDetectionResultCutIn.AnimationList iList)
        {
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            switch (iList)
            {
            case ProdDetectionResultCutIn.AnimationList.DetectionLost:
            case ProdDetectionResultCutIn.AnimationList.DetectionNotFound:
                battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Silhouette);
                break;

            case ProdDetectionResultCutIn.AnimationList.DetectionSucces:
                battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal);
                break;
            }
        }
예제 #9
0
        private bool _initSupportFleetAdmission(object data)
        {
            BattleTaskManager.GetBattleField().ResetFleetAnchorPosition();
            BattleTaskManager.GetPrefabFile().DisposeProdCommandBuffer();
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.RadarDeployment(isDeploy: false);
            battleShips.SetStandingPosition(StandingPositionType.OneRow);
            battleShips.SetShipDrawType(FleetType.Enemy, ShipDrawType.Normal);
            Observable.FromCoroutine((IObserver <bool> observer) => CreateCutIn(observer)).Subscribe(delegate
            {
                _prodSupportCutIn.Play(delegate
                {
                    _onSupportFleetAdmissionFinished();
                });
            });
            return(false);
        }
예제 #10
0
        public virtual IObservable <bool> Play(Action onPlayBufferEffect, Action onCalcInitLineRotation, Action onPlayLineAnimation, Action onNextFocusShipAnimation, int nBufferCnt)
        {
            this._nBufferCnt      = Mathe.MinMax2(nBufferCnt, 0, 4);
            this._clsCameraBezier = new Bezier(Bezier.BezierType.Quadratic, this._vStartCameraPivot, this._listEndCameraPivot.get_Item(this._nBufferCnt), this._vMidCameraPivot, Vector3.get_zero());
            this._clsFleetBezier  = new Bezier(Bezier.BezierType.Quadratic, this._vStartFleetPivot, this._vEndFleetPivot, this._vMidFleetPivot, Vector3.get_zero());
            BattleField battleField = BattleTaskManager.GetBattleField();

            this._traFleetAnchorFriend = battleField.dicFleetAnchor.get_Item(FleetType.Friend);
            this._traFleetAnchorEnemy  = battleField.dicFleetAnchor.get_Item(FleetType.Enemy);
            this._traFleetAnchorEnemy.get_transform().set_localScale(Vector3.get_one() * 0.8f);
            BattleCameras battleCameras = BattleTaskManager.GetBattleCameras();

            battleCameras.SetVerticalSplitCameras(false);
            battleCameras.fieldDimCamera.maskAlpha = 0f;
            battleCameras.SwitchMainCamera(FleetType.Enemy);
            BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras.get_Item(1);

            battleFieldCamera.ReqViewMode(CameraActor.ViewMode.FixChasing);
            battleFieldCamera.eyePosition = this._clsCameraBezier.Interpolate(0f);
            battleFieldCamera.pointOfGaze = Vector3.Lerp(this._clsFleetBezier.Interpolate(0f), this._listEnemyFleetPivot.get_Item(this._nBufferCnt), 0.5f);
            battleFieldCamera.get_transform().LookAt(battleFieldCamera.pointOfGaze);
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.SetBollboardTarget(battleFieldCamera.get_transform());
            battleShips.SetLayer(Generics.Layers.ShipGirl);
            BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            UITexture component = cutInEffectCamera.get_transform().FindChild("TorpedoLine/OverlayLine").GetComponent <UITexture>();

            if (component != null)
            {
                component.alpha = 0f;
            }
            this._actOnPlayBufferEffect       = onPlayBufferEffect;
            this._actOnNextFocusShipAnimation = onNextFocusShipAnimation;
            Observable.NextFrame(FrameCountType.Update).Subscribe(delegate(Unit x)
            {
                Dlg.Call(ref onCalcInitLineRotation);
                Dlg.Call(ref onPlayLineAnimation);
            });
            return(Observable.FromCoroutine <bool>((IObserver <bool> observer) => this.AnimationObserver(observer)));
        }
예제 #11
0
        public virtual UniRx.IObservable <bool> Play(Action onPlayBufferEffect, Action onCalcInitLineRotation, Action onPlayLineAnimation, Action onNextFocusShipAnimation, int nBufferCnt)
        {
            _nBufferCnt      = Mathe.MinMax2(nBufferCnt, 0, 4);
            _clsCameraBezier = new Bezier(Bezier.BezierType.Quadratic, _vStartCameraPivot, _listEndCameraPivot[_nBufferCnt], _vMidCameraPivot, Vector3.zero);
            _clsFleetBezier  = new Bezier(Bezier.BezierType.Quadratic, _vStartFleetPivot, _vEndFleetPivot, _vMidFleetPivot, Vector3.zero);
            BattleField battleField = BattleTaskManager.GetBattleField();

            _traFleetAnchorFriend = battleField.dicFleetAnchor[FleetType.Friend];
            _traFleetAnchorEnemy  = battleField.dicFleetAnchor[FleetType.Enemy];
            _traFleetAnchorEnemy.transform.localScale = Vector3.one * 0.8f;
            BattleCameras battleCameras = BattleTaskManager.GetBattleCameras();

            battleCameras.SetVerticalSplitCameras(isSplit: false);
            battleCameras.fieldDimCamera.maskAlpha = 0f;
            battleCameras.SwitchMainCamera(FleetType.Enemy);
            BattleFieldCamera battleFieldCamera = battleCameras.fieldCameras[1];

            battleFieldCamera.ReqViewMode(CameraActor.ViewMode.FixChasing);
            battleFieldCamera.eyePosition = _clsCameraBezier.Interpolate(0f);
            battleFieldCamera.pointOfGaze = Vector3.Lerp(_clsFleetBezier.Interpolate(0f), _listEnemyFleetPivot[_nBufferCnt], 0.5f);
            battleFieldCamera.transform.LookAt(battleFieldCamera.pointOfGaze);
            BattleShips battleShips = BattleTaskManager.GetBattleShips();

            battleShips.SetBollboardTarget(battleFieldCamera.transform);
            battleShips.SetLayer(Generics.Layers.ShipGirl);
            BattleCutInEffectCamera cutInEffectCamera = BattleTaskManager.GetBattleCameras().cutInEffectCamera;
            UITexture component = ((Component)cutInEffectCamera.transform.FindChild("TorpedoLine/OverlayLine")).GetComponent <UITexture>();

            if (component != null)
            {
                component.alpha = 0f;
            }
            _actOnPlayBufferEffect       = onPlayBufferEffect;
            _actOnNextFocusShipAnimation = onNextFocusShipAnimation;
            Observable.NextFrame().Subscribe(delegate
            {
                Dlg.Call(ref onCalcInitLineRotation);
                Dlg.Call(ref onPlayLineAnimation);
            });
            return(Observable.FromCoroutine((UniRx.IObserver <bool> observer) => AnimationObserver(observer)));
        }
예제 #12
0
        private bool InitMoveCameraTo2D(object data)
        {
            BattleFieldCamera       cam                  = BattleTaskManager.GetBattleCameras().fieldCameras[0];
            BattleShips             battleShips          = BattleTaskManager.GetBattleShips();
            ProdDetectionStartCutIn pdsc                 = ProdDetectionStartCutIn.Instantiate(((Component)BattleTaskManager.GetPrefabFile().prefabProdDetectionStartCutIn).GetComponent <ProdDetectionStartCutIn>(), BattleTaskManager.GetBattleCameras().cutInCamera.transform);
            ShipModel_Battle        detectionPrimaryShip = ShipUtils.GetDetectionPrimaryShip(_clsSakuteki.planes_f, isFriend: true);
            UIBattleShip            uIBattleShip         = (detectionPrimaryShip == null) ? battleShips.flagShipFriend : battleShips.dicFriendBattleShips[detectionPrimaryShip.Index];
            Vector3 vector           = Mathe.NormalizeDirection(uIBattleShip.pointOfGaze, Vector3.zero) * 30f;
            Vector3 pointOfGaze      = uIBattleShip.pointOfGaze;
            float   x                = pointOfGaze.x;
            Vector3 pointOfGaze2     = uIBattleShip.pointOfGaze;
            float   y                = pointOfGaze2.y;
            Vector3 pointOfGaze3     = uIBattleShip.pointOfGaze;
            Vector3 fixChasingCamera = new Vector3(x, y, pointOfGaze3.z + vector.z);

            cam.pointOfGaze = uIBattleShip.pointOfGaze;
            cam.ReqViewMode(CameraActor.ViewMode.FixChasing);
            cam.SetFixChasingCamera(fixChasingCamera);
            Vector3   pointOfGaze4 = uIBattleShip.pointOfGaze;
            float     x2           = pointOfGaze4.x;
            Vector3   pointOfGaze5 = uIBattleShip.pointOfGaze;
            Vector3   endCamPos    = new Vector3(x2, 50f, pointOfGaze5.z + vector.z * 6f);
            Transform transform    = uIBattleShip.transform;
            Vector3   position     = BattleTaskManager.GetBattleShips().dicFriendBattleShips[0].transform.position;

            _psDetectionRipple = Util.Instantiate(ParticleFile.Load(ParticleFileInfos.BattlePSDetectionRipple)).GetComponent <ParticleSystem>();
            ((Component)_psDetectionRipple).transform.parent   = transform;
            ((Component)_psDetectionRipple).transform.position = new Vector3(position.x, position.y + 0.01f, position.z);
            _psDetectionRipple.Play();
            pdsc.Play().Subscribe(delegate
            {
                cam.transform.LTMove(endCamPos, 1.95f).setEase(LeanTweenType.easeInOutCubic);
                Mem.DelComponentSafe(ref pdsc);
            });
            return(false);
        }