public static ProdObservedShellingCutIn Instantiate(ProdObservedShellingCutIn prefab, Transform parent) { ProdObservedShellingCutIn prodObservedShellingCutIn = Object.Instantiate <ProdObservedShellingCutIn>(prefab); prodObservedShellingCutIn.get_transform().set_parent(parent); prodObservedShellingCutIn.get_transform().localScaleZero(); prodObservedShellingCutIn.get_transform().localPositionZero(); return(prodObservedShellingCutIn); }
protected override void OnDispose() { if (_prodObservedShellingCutIn != null) { UnityEngine.Object.Destroy(_prodObservedShellingCutIn.gameObject); } _prodObservedShellingCutIn = null; base.OnDispose(); }
protected override void OnDispose() { if (this._prodObservedShellingCutIn != null) { Object.Destroy(this._prodObservedShellingCutIn.get_gameObject()); } this._prodObservedShellingCutIn = null; base.OnDispose(); }
public static ProdObservedShellingCutIn Instantiate(ProdObservedShellingCutIn prefab, Transform parent) { ProdObservedShellingCutIn prodObservedShellingCutIn = UnityEngine.Object.Instantiate(prefab); prodObservedShellingCutIn.transform.parent = parent; prodObservedShellingCutIn.transform.localScaleZero(); prodObservedShellingCutIn.transform.localPositionZero(); return(prodObservedShellingCutIn); }
public ProdObservedShellingAttack() { _prodObservedShellingCutIn = ProdObservedShellingCutIn.Instantiate(PrefabFile.Load <ProdObservedShellingCutIn>(PrefabFileInfos.BattleProdObservedShellingCutIn), BattleTaskManager.GetBattleCameras().cutInCamera.transform); }