public static ProdDetectionResultCutIn Instantiate(ProdDetectionResultCutIn prefab, Transform parent, SakutekiModel model) { ProdDetectionResultCutIn prodDetectionResultCutIn = Object.Instantiate <ProdDetectionResultCutIn>(prefab); prodDetectionResultCutIn.get_transform().set_parent(parent); prodDetectionResultCutIn.get_transform().set_localScale(Vector3.get_zero()); prodDetectionResultCutIn.get_transform().set_localPosition(Vector3.get_zero()); prodDetectionResultCutIn.setDetection(prodDetectionResultCutIn.getDetectionProductionType(model)); return(prodDetectionResultCutIn); }
public static ProdDetectionResultCutIn Instantiate(ProdDetectionResultCutIn prefab, Transform parent, SakutekiModel model) { ProdDetectionResultCutIn prodDetectionResultCutIn = UnityEngine.Object.Instantiate(prefab); prodDetectionResultCutIn.transform.parent = parent; prodDetectionResultCutIn.transform.localScale = Vector3.zero; prodDetectionResultCutIn.transform.localPosition = Vector3.zero; prodDetectionResultCutIn.setDetection(prodDetectionResultCutIn.getDetectionProductionType(model)); return(prodDetectionResultCutIn); }