public static ProdDeathCry Instantiate(ProdDeathCry prefab, Transform parent, ShipModel_BattleAll model) { ProdDeathCry prodDeathCry = UnityEngine.Object.Instantiate(prefab); prodDeathCry.transform.parent = parent; prodDeathCry.transform.localPositionZero(); prodDeathCry.transform.localScaleZero(); prodDeathCry.Init(model); return(prodDeathCry); }
public static ProdDeathCry Instantiate(ProdDeathCry prefab, Transform parent, ShipModel_BattleAll model) { ProdDeathCry prodDeathCry = Object.Instantiate <ProdDeathCry>(prefab); prodDeathCry.get_transform().set_parent(parent); prodDeathCry.get_transform().localPositionZero(); prodDeathCry.get_transform().localScaleZero(); prodDeathCry.Init(model); return(prodDeathCry); }