public static ProdBufferEffect Instantiate(ProdBufferEffect prefab, Transform parent) { ProdBufferEffect prodBufferEffect = UnityEngine.Object.Instantiate(prefab); prodBufferEffect.transform.parent = parent; prodBufferEffect.transform.localScaleOne(); prodBufferEffect.transform.localPosition = new Vector3(-420f, -80f, 0f); prodBufferEffect.Init(); return(prodBufferEffect); }
public static ProdBufferEffect Instantiate(ProdBufferEffect prefab, Transform parent) { ProdBufferEffect prodBufferEffect = Object.Instantiate <ProdBufferEffect>(prefab); prodBufferEffect.get_transform().set_parent(parent); prodBufferEffect.get_transform().localScaleOne(); prodBufferEffect.get_transform().set_localPosition(new Vector3(-420f, -80f, 0f)); prodBufferEffect.Init(); return(prodBufferEffect); }
private bool Init(EffectModel model, int nBufferCnt) { _nBufferCnt = nBufferCnt; ProdBufferEffect prodBufferEffect = BattleTaskManager.GetPrefabFile().prodBufferEffect; prodBufferEffect.Init(); prodBufferEffect.SetEffectData(model); _clsEffectModel = model; BufferObjectDeployment(); return(true); }
private void PlayBufferEffect() { ProdBufferEffect prodBufferEffect = BattleTaskManager.GetPrefabFile().prodBufferEffect; prodBufferEffect.Play(null); }