public static ProdAerialCombatCutinP Instantiate(ProdAerialCombatCutinP prefab, KoukuuModel model, Transform parent) { ProdAerialCombatCutinP prodAerialCombatCutinP = UnityEngine.Object.Instantiate(prefab); prodAerialCombatCutinP.transform.parent = parent; prodAerialCombatCutinP.transform.localPosition = Vector3.zero; prodAerialCombatCutinP.transform.localScale = Vector3.one; prodAerialCombatCutinP._koukuuModel = model; prodAerialCombatCutinP._init(); return(prodAerialCombatCutinP); }
public static ProdAerialCombatCutinP Instantiate(ProdAerialCombatCutinP prefab, KoukuuModel model, Transform parent) { ProdAerialCombatCutinP prodAerialCombatCutinP = Object.Instantiate <ProdAerialCombatCutinP>(prefab); prodAerialCombatCutinP.get_transform().set_parent(parent); prodAerialCombatCutinP.get_transform().set_localPosition(Vector3.get_zero()); prodAerialCombatCutinP.get_transform().set_localScale(Vector3.get_one()); prodAerialCombatCutinP._koukuuModel = model; prodAerialCombatCutinP._init(); return(prodAerialCombatCutinP); }